Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2023 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "MenuComponent.h" |
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#include "Crawler.h" |
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INCLUDE_game |
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void Menu::InitializeCharacterMenuWindow(){ |
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Menu*characterMenuWindow=CreateMenu(CHARACTER_MENU,CENTERED,game->GetScreenSize()-vf2d{52,52}); |
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} |
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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2023 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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|
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2023 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "Menu.h" |
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#include "MenuComponent.h" |
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#include "Crawler.h" |
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INCLUDE_game |
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void Menu::InitializeOverworldMenuWindow(){ |
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Menu*overworldMenuWindow=CreateMenu(OVERWORLD_MENU,CENTERED,vi2d{96,164}); |
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MenuComponent*resumeButton=NEW MenuComponent(OVERWORLD_MENU,{{4,12+28*0},{88,24}},"Resume",[](MenuFuncData data){Menu::CloseMenu();return true;}); |
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MenuComponent*characterButton=NEW MenuComponent(OVERWORLD_MENU,{{4,12+28*1},{88,24}},"Character",[](MenuFuncData data){Menu::OpenMenu(CHARACTER_MENU);return true;}); |
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MenuComponent*inventoryButton=NEW MenuComponent(OVERWORLD_MENU,{{4,12+28*2},{88,24}},"Inventory",[](MenuFuncData data){/*Menu::OpenMenu(INVENTORY_MENU);*/return true;}); |
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MenuComponent*settingsButton=NEW MenuComponent(OVERWORLD_MENU,{{4,12+28*3},{88,24}},"Settings",[](MenuFuncData data){/*Menu::OpenMenu(SETTINGS_MENU);*/return true;}); |
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MenuComponent*quitButton=NEW MenuComponent(OVERWORLD_MENU,{{4,12+28*4},{88,24}},"Quit Game",[](MenuFuncData data){game->EndGame();return true;}); |
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overworldMenuWindow->AddComponent("Resume Button",resumeButton); |
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overworldMenuWindow->AddComponent("Character Button",characterButton); |
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overworldMenuWindow->AddComponent("Inventory Button",inventoryButton); |
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overworldMenuWindow->AddComponent("Settings Button",settingsButton); |
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overworldMenuWindow->AddComponent("Quit Button",quitButton); |
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} |
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