Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521.

pull/35/head
sigonasr2 11 months ago
parent f9e00caaa4
commit 42d4e794c7
  1. 8
      Adventures in Lestoria/Adventures in Lestoria.vcxproj
  2. 6
      Adventures in Lestoria/Adventures in Lestoria.vcxproj.filters
  3. 5
      Adventures in Lestoria/AdventuresInLestoria.cpp
  4. 60
      Adventures in Lestoria/LoadingScreen.cpp
  5. 47
      Adventures in Lestoria/LoadingScreen.h
  6. 2
      Adventures in Lestoria/Version.h
  7. 1
      Adventures in Lestoria/VisualNovel.cpp
  8. 2
      Adventures in Lestoria/VisualNovel.h
  9. 2
      Adventures in Lestoria/assets/maps/112x96_Forge_No_Shadow_12x12.tsx
  10. 2
      Adventures in Lestoria/assets/maps/Decorations_c1_No_Shadow24x24.tsx
  11. 2
      Adventures in Lestoria/assets/maps/Minifantasy_TinyOverworldAllTiles.tsx
  12. 10
      Adventures in Lestoria/olcPGEX_TTF.h
  13. 1
      distribute.ps1
  14. BIN
      x64/Release/Adventures in Lestoria.exe

@ -387,6 +387,10 @@
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="LoadingScreen.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="MenuDefinitions.h" />
<ClInclude Include="MenuType.h">
<SubType>
@ -643,6 +647,10 @@
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="LoadingScreen.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="MainMenuWindow.cpp" />
<ClCompile Include="Map.cpp" />
<ClCompile Include="Menu.cpp" />

@ -465,6 +465,9 @@
<ClInclude Include="IconType.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LoadingScreen.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Player.cpp">
@ -812,6 +815,9 @@
<ClCompile Include="GameSettings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LoadingScreen.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />

@ -76,6 +76,7 @@ All rights reserved.
#include "discord.h"
#endif
#include "GameSettings.h"
#include "LoadingScreen.h"
INCLUDE_EMITTER_LIST
INCLUDE_ITEM_CATEGORIES
@ -336,6 +337,7 @@ bool AiL::OnUserUpdate(float fElapsedTime){
if(!GamePaused()){
GameState::STATE->OnUserUpdate(this);
}
LoadingScreen::Update();
InputListener::Update();
Audio::Update();
RenderWorld(GetElapsedTime());
@ -343,6 +345,7 @@ bool AiL::OnUserUpdate(float fElapsedTime){
RenderMenu();
GameState::STATE->DrawOverlay(this);
RenderFadeout();
LoadingScreen::Draw();
RenderVersionInfo();
#ifndef __EMSCRIPTEN__
if(Discord){
@ -1819,6 +1822,7 @@ void AiL::InitializeLevel(std::string mapFile,MapName map){
}
void AiL::LoadLevel(MapName map){
LoadingScreen::loading=true;
if(game->MAP_DATA.count(map)==0)ERR(std::format("WARNING! Could not load map {}! Does not exist! Refer to levels.txt for valid maps.",map));
if(game->MAP_DATA[map].GetMapType()=="Hub"&&GameState::STATE!=GameState::states[States::GAME_HUB])ERR("WARNING! A hub level should only be initiated in the GAME_HUB game state!");
@ -2095,6 +2099,7 @@ void AiL::LoadLevel(MapName map){
Audio::PlayBGM(MAP_DATA[map].bgmSongName);
DisableFadeIn(true);
}
LoadingScreen::loading=false;
}
bool AiL::IsUpperForegroundTile(int tileID){

@ -0,0 +1,60 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "AdventuresInLestoria.h"
#include "LoadingScreen.h"
INCLUDE_game
INCLUDE_WINDOW_SIZE
bool LoadingScreen::loading=false;
int LoadingScreen::totalProgress=0;
int LoadingScreen::currentProgress=0;
void LoadingScreen::Update(){
if(loading){
}
}
void LoadingScreen::Draw(){
if(loading){
game->FillRectDecal({0,0},WINDOW_SIZE,VERY_DARK_GREEN);
game->FillRectDecal({24.f,WINDOW_SIZE.y-48.f},{float(currentProgress/totalProgress)*WINDOW_SIZE.x-48,24.f},DARK_YELLOW);
}
}

@ -0,0 +1,47 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
class LoadingScreen{
public:
static bool loading;
static int totalProgress;
static int currentProgress;
static void Update();
static void Draw();
};

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 3
#define VERSION_PATCH 0
#define VERSION_BUILD 7515
#define VERSION_BUILD 7521
#define stringify(a) stringify_(a)
#define stringify_(a) #a

@ -323,6 +323,7 @@ SpeakerCommand::SpeakerCommand(std::string displayedName,std::string speaker)
CommandType::CommandType SpeakerCommand::GetType(){return CommandType::SPEAKER;}
void DialogCommand::Execute(VisualNovel&vn){
if(dialog.size()<=0)return;
vn.textScrollTime=VisualNovel::maxTextScrollTime;
bool mustDisplay=vn.activeText.length()==0;
Font*displayFont=&VisualNovel::font;

@ -73,7 +73,7 @@ public:
};
class DialogCommand final:public Command{
std::string dialog;
std::string dialog="";
public:
void Execute(VisualNovel&vn)override;
DialogCommand(std::string dialog);

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="112x96_Forge_No_Shadow_12x12" tilewidth="12" tileheight="12" tilecount="336" columns="56">
<tileset version="1.10" tiledversion="1.10.2" name="112x96_Forge_No_Shadow_12x12" tilewidth="12" tileheight="12" tilecount="336" columns="56">
<image source="commercial_assets/112x96_Forge_No_Shadow_12x12.png" width="672" height="72"/>
<tile id="0" type="ForegroundTile">
<properties>

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="Decorations_c1_No_Shadow24x24" tilewidth="24" tileheight="24" tilecount="1620" columns="45">
<tileset version="1.10" tiledversion="1.10.2" name="Decorations_c1_No_Shadow24x24" tilewidth="24" tileheight="24" tilecount="1620" columns="45">
<image source="commercial_assets/Decorations_c1_No_Shadow24x24.png" width="1080" height="864"/>
<tile id="68" type="ForegroundTile"/>
<tile id="73" type="ForegroundTile"/>

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="Minifantasy_TinyOverworldAllTiles" class="Terrain" tilewidth="4" tileheight="4" tilecount="8137" columns="79">
<tileset version="1.10" tiledversion="1.10.2" name="Minifantasy_TinyOverworldAllTiles" class="Terrain" tilewidth="4" tileheight="4" tilecount="8137" columns="79">
<image source="commercial_assets/Minifantasy_TinyOverworldAllTiles.png" width="316" height="412"/>
</tileset>

@ -159,10 +159,18 @@ namespace olc {
FT_Set_Transform(toUse->fontFace, &rotMat, &pen);
FT_Error error = FT_Load_Char(toUse->fontFace, chr, FT_LOAD_RENDER);
if(error){
std::cout<<"FT Error: "<<error<<std::endl;
continue;
}
FT_GlyphSlot slot = toUse->fontFace->glyph;
FT_Glyph glyph;
FT_Get_Glyph(slot, &glyph);
error = FT_Get_Glyph(slot, &glyph);
if(error){
std::cout<<"FT Error: "<<error<<std::endl;
continue;
}
FT_BBox bbox;
FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_GRIDFIT, &bbox);

@ -10,6 +10,7 @@ cp -R "Adventures in Lestoria/assets/music" bin/assets
cp -R "Adventures in Lestoria/assets/npcs" bin/assets
cp -R "Adventures in Lestoria/assets/sounds" bin/assets
cp -R "Adventures in Lestoria/assets/gamepack.pak" bin/assets
cp -R "Adventures in Lestoria/assets/*.ttf" bin/assets
cp -R "x64/Release/*" bin
rm bin/*.pdb
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