Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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#include "MonsterAttribute.h" |
#include "MonsterAttribute.h" |
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#define SETUP(attribute,type) _ATTRIBUTE attribute{ATTRIBUTE_TYPE::type}; |
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_ATTRIBUTE Attribute::IFRAME_TIME_UPON_HIT{ATTRIBUTE_TYPE::FLOAT}; |
SETUP(Attribute::IFRAME_TIME_UPON_HIT,FLOAT); |
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_ATTRIBUTE Attribute::SHOOT_RING_TIMER{ATTRIBUTE_TYPE::FLOAT}; |
SETUP(Attribute::SHOOT_RING_TIMER,FLOAT); |
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