Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
if(abs(facingAngle-prevFacingDirectionAngle)<(7*PI)/16.f||lastFacingDirectionChange<0.25f)return;//We don't want to change facing angle until a more drastic angle of change has occurred. About 1/4 circle should be acceptable.
if(abs(facingAngle-prevFacingDirectionAngle)<PI/4.f||lastFacingDirectionChange<0.25f)return;//We don't want to change facing angle until a more drastic angle of change has occurred. About 1/4 circle should be acceptable.
//NOTE: Marking a monster for deletion does not trigger any death events. It just simply removes the monster from the field!!
//NOTE: Marking a monster for deletion does not trigger any death events. It just simply removes the monster from the field!!
// The way this works is that monsters marked for deletion will cause the monster update loop to detect there's at least one or more monsters that must be deleted and will call erase_if on the list at the end of the iteration loop.
// The way this works is that monsters marked for deletion will cause the monster update loop to detect there's at least one or more monsters that must be deleted and will call erase_if on the list at the end of the iteration loop.