Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
elseERR(std::format("WARNING! Monster {} containing a mounted animation offset has {} for reading in a vector, when vectors are supposed to only have two values! Please check the \"Mounted Animation Offset\" configuration value for {}",MonsterName,DATA["Monsters"][MonsterName]["Mounted Animation Offset"].GetValueCount(),MonsterName));