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@ -10,17 +10,13 @@ Settings Menu |
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remove that bind from the list. Up to two keys may be binded per action. |
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remove that bind from the list. Up to two keys may be binded per action. |
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-We have to save keybinds to the save file. |
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-We have to save keybinds to the save file. |
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- Initial Crafting of Gear. |
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- XP Bar |
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- XP Bar |
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- Implement escape menu during gameplay. |
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- Implement escape menu during gameplay. |
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- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session. |
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- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session. |
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- No equip sounds for weapons? |
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- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well. |
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- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well. |
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- Upgrade! / Craftable Labels for items in the blacksmith. |
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- Clamp bosses in boss arenas. |
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- Clamp bosses in boss arenas. |
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- Track items used during a stage, on death, restore the loadout item quantities used. |
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- Track items used during a stage, on death, restore the loadout item quantities used. |
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@ -37,9 +33,6 @@ Story proofreading/correcting/storyboarding |
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- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.) |
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- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.) |
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A "Debug" version of the game that simply outputs all std::cout to a file as well (debug.log). |
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ERR messages become just output messages in release build and won't crash the game. |
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- Hide mouse cursor during controller play. Reveal it again during mouse play. |
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- Hide mouse cursor during controller play. Reveal it again during mouse play. |
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- Resource Packs |
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- Resource Packs |
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@ -48,11 +41,3 @@ ERR messages become just output messages in release build and won't crash the ga |
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- Icon displays / Proper key displays above skill keys |
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- Icon displays / Proper key displays above skill keys |
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- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. |
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- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in. |
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- Equipment purchase method changes: |
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ok equipment cant be sold currently anyway. |
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So i think the easiest solution would be making gear unique. buying and upgrading it could be at the exact same location then. |
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Only thing that needs to be changed in the ui would be removing the equipment tab in the vendor sell menu. |
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[12:07 AM]sigonasr2: So the process goes: See current list of gear, first you buy it, then you can choose it again to continuously upgrade it |
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