From 205092a3aa8db0fb83469d3cd92d476c2590027f Mon Sep 17 00:00:00 2001
From: sigonasr2 <sigonasr2@gmail.com>
Date: Fri, 28 Jul 2023 04:46:43 -0500
Subject: [PATCH] Fix line  break when temporarily debugging from earlier.

---
 Crawler/Version.h  |  2 +-
 Crawler/Wizard.cpp | 18 +-----------------
 2 files changed, 2 insertions(+), 18 deletions(-)

diff --git a/Crawler/Version.h b/Crawler/Version.h
index 48d5781a..9b243c03 100644
--- a/Crawler/Version.h
+++ b/Crawler/Version.h
@@ -2,7 +2,7 @@
 #define VERSION_MAJOR 0
 #define VERSION_MINOR 2
 #define VERSION_PATCH 0
-#define VERSION_BUILD 906
+#define VERSION_BUILD 907
 
 #define stringify(a) stringify_(a)
 #define stringify_(a) #a
diff --git a/Crawler/Wizard.cpp b/Crawler/Wizard.cpp
index a8fc5da6..ef4fc71f 100644
--- a/Crawler/Wizard.cpp
+++ b/Crawler/Wizard.cpp
@@ -91,23 +91,7 @@ void Wizard::InitializeClassAbilities(){
                     p->teleportStartPosition=p->GetPos();
                     p->iframe_time="Wizard.Right Click Ability.IframeTime"_F;
                     for(int i=0;i<"Wizard.Right Click Ability.ParticleCount"_I;i++){
-                        game->AddEffect(
-                            std::make_unique<Effect>(
-                                p->GetPos()+
-                                vf2d{(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-
-                                    "Wizard.Right Click Ability.ParticleRange"_F/100)*12
-                                ,(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-
-                                    "Wizard.Right Click Ability.ParticleRange"_F/100)*12},
-                                util::random("Wizard.Right Click Ability.ParticleLifetimeMax"_F)+
-                                "Wizard.Right Click Ability.ParticleLifetimeMin"_F,
-                                AnimationState::DOT_PARTICLE,p->upperLevel,
-                                "Wizard.Right Click Ability.ParticleSize"_F,
-                                "Wizard.Right Click Ability.ParticleFadetime"_F,
-                                vf2d{util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+
-                                "Wizard.Right Click Ability.ParticleSpeedMin"_F,
-                                util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+
-                                "Wizard.Right Click Ability.ParticleSpeedMin"_F},
-                                "Wizard.Right Click Ability.ParticleColor"_Pixel));
+                        game->AddEffect(std::make_unique<Effect>(p->GetPos()+vf2d{(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-"Wizard.Right Click Ability.ParticleRange"_F/100)*12,(util::random("Wizard.Right Click Ability.ParticleRange"_F/100*2)-"Wizard.Right Click Ability.ParticleRange"_F/100)*12},util::random("Wizard.Right Click Ability.ParticleLifetimeMax"_F)+"Wizard.Right Click Ability.ParticleLifetimeMin"_F,AnimationState::DOT_PARTICLE,p->upperLevel,"Wizard.Right Click Ability.ParticleSize"_F,"Wizard.Right Click Ability.ParticleFadetime"_F,vf2d{util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+"Wizard.Right Click Ability.ParticleSpeedMin"_F,util::random("Wizard.Right Click Ability.ParticleSpeedMax"_F*2)+"Wizard.Right Click Ability.ParticleSpeedMin"_F},"Wizard.Right Click Ability.ParticleColor"_Pixel));
                     }
                     return true;
                 } else {