Release Build 6393
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@ -670,6 +670,7 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="SettingsWindow.cpp" />
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<ClCompile Include="ShootAfar.cpp" />
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<ClCompile Include="SlimeKing.cpp" />
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<ClCompile Include="SoundEffect.cpp">
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@ -758,6 +758,9 @@
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<ClCompile Include="GameEvent.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="SettingsWindow.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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@ -36,6 +36,7 @@ All rights reserved.
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*/
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#pragma endregion
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#include "AdventuresInLestoria.h"
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#include "Menu.h"
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#include "MenuComponent.h"
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#include "SoundEffect.h"
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@ -44,20 +45,22 @@ All rights reserved.
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#include "Unlock.h"
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INCLUDE_DATA
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INCLUDE_game
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INCLUDE_WINDOW_SIZE
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void Menu::InitializeSettingsWindow(){
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vf2d windowSize=game->WINDOW_SIZE-vf2d{28,28};
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vf2d windowSize=WINDOW_SIZE-vf2d{28,28};
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Menu*settingsWindow=CreateMenu(SETTINGS,CENTERED,windowSize);
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settingsWindow->ADD("Unlock All Button",MenuComponent)({{4,4},{72,12}},"Unlock All",[](MenuFuncData data){
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settingsWindow->ADD("Unlock All Button",MenuComponent)(geom2d::rect<float>{{4,4},{72,12}},"Unlock All",[](MenuFuncData data){
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for(auto&[key,size]:DATA["Levels"]){
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Unlock::UnlockArea(key);
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}
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SoundEffect::PlaySFX("Buy Item",SoundEffect::CENTERED);
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return true;
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});
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settingsWindow->ADD("Go Back",MenuComponent)({windowSize/2-vf2d{36,16},{72,12}},"Go Back",[](MenuFuncData data){
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})END;
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settingsWindow->ADD("Go Back",MenuComponent)(geom2d::rect<float>{windowSize/2-vf2d{36,16},{72,12}},"Go Back",[](MenuFuncData data){
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Menu::CloseMenu();
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return true;
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});
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})END;
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 6389
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#define VERSION_BUILD 6393
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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