Added character portrait displays and discussion-context coloring.
@ -35,7 +35,7 @@ SUCH DAMAGE.
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#define VERSION_MAJOR 0
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_PATCH 1
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#define VERSION_BUILD 3226
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#define VERSION_BUILD 3232
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#define stringify(a) stringify_(a)
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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#define stringify_(a) #a
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@ -201,12 +201,27 @@ void VisualNovel::Draw(){
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alpha=util::lerp(0,1,1-(transitionTime/maxTransitionTime));
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alpha=util::lerp(0,1,1-(transitionTime/maxTransitionTime));
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}
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}
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if(prevBackgroundFilename!=""){
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if(prevBackgroundFilename!=""){
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game->DrawDecal({0,0},GFX["backgrounds/"+prevBackgroundFilename].Decal());
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game->DrawDecal({0,0},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal());
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}
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}
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game->DrawDecal({0,0},GFX["backgrounds/"+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)});
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game->DrawDecal({0,0},GFX["story_background_image_location"_S+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)});
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}else{
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}else{
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game->FillRectDecal({0,0},game->GetScreenSize());
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game->FillRectDecal({0,0},game->GetScreenSize());
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}
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}
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for(int i=leftCharacters.size()-1;i>=0;i--){
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//Start 72 from the bottom.
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std::string character=leftCharacters[i];
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Pixel fadeColor=WHITE;
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if(character!=actualSpeakerName)fadeColor={128,128,128,255};
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game->DrawDecal(vi2d{0,game->GetScreenSize().y}-vi2d{-i*64,72+168},GFX[GetCharacterImage(character)].Decal(),{1,1},fadeColor);
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}
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for(int i=rightCharacters.size()-1;i>=0;i--){
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//Start 72 from the bottom.
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std::string character=rightCharacters[i];
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Pixel fadeColor=WHITE;
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if(character!=actualSpeakerName)fadeColor={128,128,128,255};
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float spriteWidth=GFX[GetCharacterImage(character)].Sprite()->width;
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game->DrawRotatedDecal(game->GetScreenSize()-vi2d{i*64+int(spriteWidth)/2,72+168},GFX[GetCharacterImage(character)].Decal(),0,vf2d{spriteWidth/2,0.f},{-1,1},fadeColor);
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}
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if(locationDisplayTime>0){
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if(locationDisplayTime>0){
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vi2d textSize=game->GetTextSizeProp(locationDisplayText)*2;
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vi2d textSize=game->GetTextSizeProp(locationDisplayText)*2;
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game->FillRectDecal(game->GetScreenSize()/2-textSize/2-vi2d{4,4},textSize+vi2d{8,8},BLACK);
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game->FillRectDecal(game->GetScreenSize()/2-textSize/2-vi2d{4,4},textSize+vi2d{8,8},BLACK);
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@ -226,6 +241,12 @@ void VisualNovel::Draw(){
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game->DrawShadowStringPropDecal(dialogDisplayPos-vf2d{10,10},activeText);
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game->DrawShadowStringPropDecal(dialogDisplayPos-vf2d{10,10},activeText);
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}
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}
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}
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}
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std::string VisualNovel::GetCharacterImage(std::string name){
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if(name=="You"){ //Assume we are using female player avatar for now!
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return "character_image_location"_S+"Player_F.png";
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}
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return "character_image_location"_S+name+".png";
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}
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VisualNovel::VisualNovel(){}
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VisualNovel::VisualNovel(){}
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@ -157,4 +157,5 @@ public:
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void ExecuteNextCommand();
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void ExecuteNextCommand();
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void Update();
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void Update();
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void Draw();
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void Draw();
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std::string GetCharacterImage(std::string name);
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};
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};
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Before Width: | Height: | Size: 813 B After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 813 B After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 814 B After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 812 B After Width: | Height: | Size: 4.5 KiB |
@ -53,7 +53,7 @@ after around half an hour of letting the health potion work the man finally seem
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How are you feeling.
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How are you feeling.
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[?]
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[?,Sherman]
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Better, i guess.
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Better, i guess.
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@ -61,7 +61,7 @@ Better, i guess.
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Can you tell me what happened here?
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Can you tell me what happened here?
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[?]
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[?,Sherman]
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I... We... No, it happened way to fast.
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I... We... No, it happened way to fast.
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