The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/VisualNovel.cpp

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#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018 - 2023 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
*/
#pragma endregion
#include "VisualNovel.h"
#include "GameState.h"
#include "Crawler.h"
#include <fstream>
#include "DEFINES.h"
#include "Unlock.h"
#include "Menu.h"
#include "util.h"
INCLUDE_game
INCLUDE_GFX
VisualNovel VisualNovel::novel;
safemap<std::string,std::vector<std::unique_ptr<Command>>>VisualNovel::storyLevelData;
std::set<std::string>VisualNovel::graphicsToLoad;
void VisualNovel::Initialize(){
for(int chapter=1;chapter<=6;chapter++){
std::string chapterFilename="assets/"+"story_directory"_S+"Chapter "+std::to_string(chapter)+".txt";
std::ifstream file(chapterFilename);
if(!file)ERR("Failed to open file "<<chapterFilename)
std::string line;
std::string currentStory;
while(file.good()){
auto trim=[](std::string line){
for(int counter=0;counter<line.length();counter++){
if(line[counter]!=' '&&line[counter]!='\t')return line.substr(counter);
}
return line;
};
auto ReadCSVArgs=[](std::string text){
std::vector<std::string>args;
size_t counter=0;
while(text.find(',',counter)!=std::string::npos){
std::string arg=text.substr(counter,text.find(',',counter)-counter);
counter=text.find(',',counter)+1;
if(arg.find(',')!=std::string::npos)ERR("Found an erraneous comma inside parsed arg "<<arg<<". Inside of main text: "<<text);
args.push_back(arg);
}
std::string arg=text.substr(counter);
args.push_back(arg);
return args;
};
std::getline(file,line);
line=trim(line);
if(line.length()==0)continue; //It's a blank line, so we skip it.
switch(line[0]){
case '=':{ //Initializes a new story section.
currentStory=line.substr(3,line.find('=',3)-3);
if(currentStory.find('=')!=std::string::npos)ERR("Story name "<<currentStory<<" is an invalid name! Failed to load story.");
storyLevelData[currentStory];
}break;
case '{':{ //Start of a command.
auto&data=storyLevelData.at(currentStory);
auto AddImagesForLoading=[](std::vector<std::string>&arguments){
for(std::string&arg:arguments){
if(arg=="story_player_name"_S){
graphicsToLoad.insert("character_image_location"_S+"Player_F.png");
graphicsToLoad.insert("character_image_location"_S+"Player_M.png");
}else{
graphicsToLoad.insert("character_image_location"_S+arg+".png");
}
}
};
size_t spacePos=line.find(' ');
std::vector<std::string>arguments;
if(spacePos!=std::string::npos){//There are arguments to parse...
size_t endingBracePos=line.find('}',spacePos+1);
if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending brace found")
std::string args=line.substr(spacePos+1,endingBracePos-(spacePos+1));
if(line.size()==0||line[0]==' '||args.find('}')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
arguments=ReadCSVArgs(args);
}
if(line.find("{LOCATION")!=std::string::npos){//Location command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
data.push_back(std::make_unique<LocationCommand>(arguments[0]));
}else
if(line.find("{BACKGROUND")!=std::string::npos){//Background command
if(arguments.size()!=1)ERR("Arguments size is "<<arguments.size()<<". Expecting only 1 argument.")
graphicsToLoad.insert("story_background_image_location"_S+arguments[0]);
data.push_back(std::make_unique<BackgroundCommand>(arguments[0]));
}else
if(line.find("{LEFT")!=std::string::npos){//Left command
AddImagesForLoading(arguments);
data.push_back(std::make_unique<LeftCommand>(arguments));
}else
if(line.find("{RIGHT")!=std::string::npos){//Right command
AddImagesForLoading(arguments);
data.push_back(std::make_unique<RightCommand>(arguments));
}else
if(line.find("{PAUSE")!=std::string::npos){//Pause command
if(arguments.size()!=0)ERR("Arguments size is "<<arguments.size()<<". Expecting no arguments.")
data.push_back(std::make_unique<PauseCommand>());
}else{
ERR("Unknown command "<<line<<". Could not parse!");
}
}break;
case '[':{
auto&data=storyLevelData.at(currentStory);
size_t endingBracePos=line.find(']');
if(endingBracePos==std::string::npos)ERR("Cannot parse arguments from "<<line<<": No closing ending bracket found")
std::string args=line.substr(1,endingBracePos-1);
if(args.find(']')!=std::string::npos)ERR("Cannot parse args, found invalid tokens in "<<args)
std::vector<std::string>arguments=ReadCSVArgs(args);
if(arguments.size()>2)ERR("Expecting a maximum of two arguments for parsed args in "<<args<<", got "<<arguments.size()<<" arguments instead.");
if(arguments.size()!=2){
data.push_back(std::make_unique<SpeakerCommand>(arguments[0]));
}else{
data.push_back(std::make_unique<SpeakerCommand>(arguments[0],arguments[1]));
}
}break;
default:{
auto&data=storyLevelData.at(currentStory);
data.push_back(std::make_unique<DialogCommand>(line));
}break;
}
}
}
storyLevelData.SetInitialized();
};
void VisualNovel::LoadVisualNovel(std::string storyLevelName){
novel.storyLevel=storyLevelName;
novel.activeText="";
novel.leftCharacters.clear();
novel.rightCharacters.clear();
novel.backgroundFilename="";
novel.commands.clear();
for(std::unique_ptr<Command>&command:storyLevelData.at(storyLevelName)){
novel.commands.push_back(command.get());
}
GameState::ChangeState(States::STORY,0.5f);
novel.ExecuteNextCommand();
novel.prevTheme=Menu::GetCurrentTheme().GetThemeName();
Menu::themeSelection="Purple";
}
void VisualNovel::Update(){
if(transitionTime==0&&game->KEY_CONFIRM.Pressed()){
activeText="";
novel.ExecuteNextCommand();
}
locationDisplayTime=std::max(0.f,locationDisplayTime-game->GetElapsedTime());
transitionTime=std::max(0.f,transitionTime-game->GetElapsedTime());
}
void VisualNovel::ExecuteNextCommand(){
if(commandIndex<commands.size()){
commandIndex++;
commands[commandIndex-1]->Execute(novel);
}else{
Unlock::UnlockCurrentMap();
Menu::themeSelection=novel.prevTheme;
GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
}
}
void VisualNovel::Draw(){
if(backgroundFilename!=""){
float alpha=1;
if(transitionTime>0){
alpha=util::lerp(0,1,1-(transitionTime/maxTransitionTime));
}
if(prevBackgroundFilename!=""){
game->DrawDecal({0,0},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal());
}
game->DrawDecal({0,0},GFX["story_background_image_location"_S+backgroundFilename].Decal(),{1,1},{255,255,255,uint8_t(255*alpha)});
}else{
game->FillRectDecal({0,0},game->GetScreenSize());
}
for(int i=leftCharacters.size()-1;i>=0;i--){
//Start 72 from the bottom.
std::string character=leftCharacters[i];
Pixel fadeColor=WHITE;
if(character!=actualSpeakerName)fadeColor={128,128,128,255};
game->DrawDecal(vi2d{0,game->GetScreenSize().y}-vi2d{-i*64,72+168},GFX[GetCharacterImage(character)].Decal(),{1,1},fadeColor);
}
for(int i=rightCharacters.size()-1;i>=0;i--){
//Start 72 from the bottom.
std::string character=rightCharacters[i];
Pixel fadeColor=WHITE;
if(character!=actualSpeakerName)fadeColor={128,128,128,255};
float spriteWidth=GFX[GetCharacterImage(character)].Sprite()->width;
game->DrawRotatedDecal(game->GetScreenSize()-vi2d{i*64+int(spriteWidth)/2,72+168},GFX[GetCharacterImage(character)].Decal(),0,vf2d{spriteWidth/2,0.f},{-1,1},fadeColor);
}
if(locationDisplayTime>0){
vi2d textSize=game->GetTextSizeProp(locationDisplayText)*2;
game->FillRectDecal(game->GetScreenSize()/2-textSize/2-vi2d{4,4},textSize+vi2d{8,8},BLACK);
game->DrawRectDecal(game->GetScreenSize()/2-textSize/2-vi2d{4,4},textSize+vi2d{8,8},WHITE);
game->DrawShadowStringPropDecal(game->GetScreenSize()/2-textSize/2,locationDisplayText,WHITE,VERY_DARK_BLUE,{2.f,2.f});
}
if(activeText.length()>0){
vf2d nameDisplayPos={24.f,game->GetScreenSize().y-60.f};
vf2d nameDisplayWindowSize={48.f,-12.f};
if(speakerDisplayName.length()>0){
Menu::DrawThemedWindow(nameDisplayPos,nameDisplayWindowSize);
}
vf2d dialogDisplayPos={24.f,game->GetScreenSize().y-48.f};
Menu::DrawThemedWindow(dialogDisplayPos,{game->GetScreenSize().x-48.f,20.f});
vf2d speakerTextSize=game->GetTextSizeProp(speakerDisplayName);
game->DrawShadowStringPropDecal(nameDisplayPos-vf2d{10,8}+(nameDisplayWindowSize+vf2d{24,0})/2-speakerTextSize/2,speakerDisplayName);
game->DrawShadowStringPropDecal(dialogDisplayPos-vf2d{10,10},activeText);
}
}
std::string VisualNovel::GetCharacterImage(std::string name){
if(name=="You"){ //Assume we are using female player avatar for now!
return "character_image_location"_S+"Player_F.png";
}
return "character_image_location"_S+name+".png";
}
VisualNovel::VisualNovel(){}
Command::Command(){}
void LocationCommand::Execute(VisualNovel&vn){
vn.locationDisplayTime=5.f;
vn.locationDisplayText=location;
vn.ExecuteNextCommand();
}
LocationCommand::LocationCommand(std::string location)
:location(location){}
CommandType::CommandType LocationCommand::GetType(){return CommandType::LOCATION;}
void BackgroundCommand::Execute(VisualNovel&vn){
vn.prevBackgroundFilename=vn.backgroundFilename;
vn.backgroundFilename=backgroundFilename;
vn.transitionTime=2.0f;
vn.ExecuteNextCommand();
}
BackgroundCommand::BackgroundCommand(std::string backgroundFilename)
:backgroundFilename(backgroundFilename){}
CommandType::CommandType BackgroundCommand::GetType(){return CommandType::BACKGROUND;}
void LeftCommand::Execute(VisualNovel&vn){
vn.leftCharacters=characters;
vn.ExecuteNextCommand();
}
LeftCommand::LeftCommand(std::vector<std::string>characters)
:characters(characters){}
CommandType::CommandType LeftCommand::GetType(){return CommandType::LEFT;}
void RightCommand::Execute(VisualNovel&vn){
vn.rightCharacters=characters;
vn.ExecuteNextCommand();
}
RightCommand::RightCommand(std::vector<std::string>characters)
:characters(characters){}
CommandType::CommandType RightCommand::GetType(){return CommandType::RIGHT;}
void SpeakerCommand::Execute(VisualNovel&vn){
vn.speakerDisplayName=displayedName;
vn.actualSpeakerName=actualSpeakerName;
vn.ExecuteNextCommand();
}
SpeakerCommand::SpeakerCommand(std::string speaker)
:displayedName(speaker),actualSpeakerName(speaker){}
SpeakerCommand::SpeakerCommand(std::string displayedName,std::string speaker)
:displayedName(displayedName),actualSpeakerName(speaker){}
CommandType::CommandType SpeakerCommand::GetType(){return CommandType::SPEAKER;}
void DialogCommand::Execute(VisualNovel&vn){
bool mustDisplay=vn.activeText.length()==0;
std::string newText=util::WrapText(game,vn.activeText+(vn.activeText.length()>0?" ":"")+dialog,game->GetScreenSize().x-48,true,{1,1});
if(game->GetTextSizeProp(newText).y>40){//Hit the maximum of 3 lines.
if(!mustDisplay){
vn.commandIndex--;
}
}else{
vn.activeText=newText;
if(vn.commandIndex<vn.commands.size()){
CommandType::CommandType nextCommandType=vn.commands[vn.commandIndex]->GetType();
if(nextCommandType==CommandType::DIALOG){ //Only add to dialog when the next command type is a dialog as well.
vn.ExecuteNextCommand();
}
}
}
}
DialogCommand::DialogCommand(std::string dialog)
:dialog(dialog){}
CommandType::CommandType DialogCommand::GetType(){return CommandType::DIALOG;}
void PauseCommand::Execute(VisualNovel&vn){}
PauseCommand::PauseCommand(){}
CommandType::CommandType PauseCommand::GetType(){return CommandType::PAUSE;}