From 15b5b541e0c8bb6ed4b9b8a2b0f14f5039808495 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Mon, 27 Jan 2025 11:59:42 -0600 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/levels.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 4 Stage Loot added. --- .../assets/config/levels.txt | 68 +++++++++++++++++++ 1 file changed, 68 insertions(+) diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 5950259a..9c1e5249 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -276,4 +276,72 @@ Levels # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Stone, 1, 3, 100% } + CAMPAIGN_4_1 + { + Map File = 4_1.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_2 + { + Map File = 4_2.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 6, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_3 + { + Map File = 4_3.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 6, 100% + Loot[1] = Preserved Animal Bones, 1, 1, 50% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_4 + { + Map File = 4_4.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 3, 6, 100% + Loot[1] = Preserved Animal Bones, 1, 1, 50% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_5 + { + Map File = 4_5.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 2, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_6 + { + Map File = 4_6.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 2, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_7 + { + Map File = 4_7.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Preserved Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_8 + { + Map File = 4_8.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Preserved Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_B1 + { + Map File = Boss_4_B.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 3, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } } \ No newline at end of file