levelCompleteWindow->ADD("Level EXP Gain Outline",MenuLabel)(geom2d::rect<float>{{windowSize.size.x-72.f,104},{71,36}},"+ Exp",1,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
levelCompleteWindow->ADD("Level EXP Gain Outline",MenuLabel)(geom2d::rect<float>{{windowSize.size.x-72.f,104},{71,36}},"+ Exp",1,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
floatxpBonus=1.1f;//10% XP bonus for finishing a stage.
if(Component<MenuLabel>(LEVEL_COMPLETE,"Stage Complete Label")->GetLabel()!="Stage Summary"){//If the label says stage summary, we didn't actually the level. Don't reward any stage items to the player.
if(Component<MenuLabel>(LEVEL_COMPLETE,"Stage Complete Label")->GetLabel()!="Stage Summary"){//If the label says stage summary, we didn't actually the level. Don't reward any stage items to the player.