fElapsedTime=std::clamp(fElapsedTime,0.f,1/30.f);//HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second.
fElapsedTime=std::clamp(fElapsedTime,0.f,1/30.f);//HACK fix. We can't have a negative time. Although using a more precise system clock should make this never occur. Also make sure if the game is too slow we advance by only 1/30th of a second.