Add sound effect for Mark Target ability. Release Build 10303.
This commit is contained in:
parent
0cb52d1c0f
commit
05d81e4446
@ -1256,7 +1256,10 @@ void Monster::ApplyMark(float time,uint8_t stackCount){
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}else AddBuff(BuffType::TRAPPER_MARK,time,stackCount);
|
}else{
|
||||||
|
AddBuff(BuffType::TRAPPER_MARK,time,stackCount);
|
||||||
|
SoundEffect::PlaySFX("Lock On",GetPos());
|
||||||
|
}
|
||||||
markApplicationTimer=0.5f;
|
markApplicationTimer=0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -84,7 +84,7 @@ void Trapper::InitializeClassAbilities(){
|
|||||||
#pragma region Trapper Right-click Ability (Sprint)
|
#pragma region Trapper Right-click Ability (Sprint)
|
||||||
Trapper::rightClickAbility.action=
|
Trapper::rightClickAbility.action=
|
||||||
[](Player*p,vf2d pos={}){
|
[](Player*p,vf2d pos={}){
|
||||||
SoundEffect::PlaySFX("Adrenaline Rush",SoundEffect::CENTERED);
|
SoundEffect::PlaySFX("Sprint",SoundEffect::CENTERED);
|
||||||
p->AddBuff(BuffType::SPEEDBOOST,"Trapper.Right Click Ability.Movement Speed Buff"_f[1],"Trapper.Right Click Ability.Movement Speed Buff"_f[0]/100.f);
|
p->AddBuff(BuffType::SPEEDBOOST,"Trapper.Right Click Ability.Movement Speed Buff"_f[1],"Trapper.Right Click Ability.Movement Speed Buff"_f[0]/100.f);
|
||||||
for(int i:std::ranges::iota_view(0,50)){
|
for(int i:std::ranges::iota_view(0,50)){
|
||||||
float size{util::random_range(0.4f,0.8f)};
|
float size{util::random_range(0.4f,0.8f)};
|
||||||
|
@ -39,7 +39,7 @@ All rights reserved.
|
|||||||
#define VERSION_MAJOR 1
|
#define VERSION_MAJOR 1
|
||||||
#define VERSION_MINOR 2
|
#define VERSION_MINOR 2
|
||||||
#define VERSION_PATCH 3
|
#define VERSION_PATCH 3
|
||||||
#define VERSION_BUILD 10302
|
#define VERSION_BUILD 10303
|
||||||
|
|
||||||
#define stringify(a) stringify_(a)
|
#define stringify(a) stringify_(a)
|
||||||
#define stringify_(a) #a
|
#define stringify_(a) #a
|
||||||
|
@ -156,6 +156,12 @@ Events
|
|||||||
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
||||||
File[0] = levelup.ogg, 100%
|
File[0] = levelup.ogg, 100%
|
||||||
}
|
}
|
||||||
|
Lock On
|
||||||
|
{
|
||||||
|
CombatSound = True
|
||||||
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
||||||
|
File[0] = lockon.ogg, 100%
|
||||||
|
}
|
||||||
Menu Navigate
|
Menu Navigate
|
||||||
{
|
{
|
||||||
# Muted for now.
|
# Muted for now.
|
||||||
@ -300,6 +306,12 @@ Events
|
|||||||
File[1] = slime_walk2.ogg, 10%
|
File[1] = slime_walk2.ogg, 10%
|
||||||
File[2] = slime_walk3.ogg, 10%
|
File[2] = slime_walk3.ogg, 10%
|
||||||
}
|
}
|
||||||
|
Sprint
|
||||||
|
{
|
||||||
|
CombatSound = True
|
||||||
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
||||||
|
File[0] = adrenaline_rush.ogg, 60%, 110%, 130%
|
||||||
|
}
|
||||||
Stone Land
|
Stone Land
|
||||||
{
|
{
|
||||||
CombatSound = True
|
CombatSound = True
|
||||||
|
BIN
Adventures in Lestoria/assets/sounds/lockon.ogg
Normal file
BIN
Adventures in Lestoria/assets/sounds/lockon.ogg
Normal file
Binary file not shown.
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user