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Time Trial Idea
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Upon completing a stage for the first time, the player is shown the completion time and a record time.
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On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
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The overworld map will show a new section that says "Completion Time" for any previous completed stages.
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Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
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During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
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Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
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For each class and stage combination there will be a "dev time"
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Settings menu doesn't scroll back up properly while the scrollbar does?
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Merchant descriptions have no newlines.
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Amount to sell shows total of that accessory you have instead of 1/1.
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Bosses can get stuck outside the arena?
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Traveling merchants of different colors/looks.
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Steel Weapons appear in the demo for Chapter 2.
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Update display counters on the overworld map.
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Pressing movement keys that negate each other shouldn't cause a walking animation to occur.
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>As the player navigates around the map, the blank map canvas gets updated based on distance.
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>If a chunk has not been explored yet, it gets flagged as explored (probably unlock the chunks around the player as well).
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>When a map is visited later, all visited chunks are revealed again.
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Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements)
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Make another actions config file for the main build (The app # is different)
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Review other games and see what the screen does when the player takes damage. Vignette effect
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Look at green slime remains count for crafting.
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Textured ground tiles
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