Time Trial Idea Upon completing a stage for the first time, the player is shown the completion time and a record time. On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record. The overworld map will show a new section that says "Completion Time" for any previous completed stages. Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode. During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed. Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update. For each class and stage combination there will be a "dev time" Settings menu doesn't scroll back up properly while the scrollbar does? Merchant descriptions have no newlines. Amount to sell shows total of that accessory you have instead of 1/1. Bosses can get stuck outside the arena? Traveling merchants of different colors/looks. Steel Weapons appear in the demo for Chapter 2. Update display counters on the overworld map. Pressing movement keys that negate each other shouldn't cause a walking animation to occur. >As the player navigates around the map, the blank map canvas gets updated based on distance. >If a chunk has not been explored yet, it gets flagged as explored (probably unlock the chunks around the player as well). >When a map is visited later, all visited chunks are revealed again. ============================================ Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements) Make another actions config file for the main build (The app # is different) Review other games and see what the screen does when the player takes damage. Vignette effect Look at green slime remains count for crafting. Textured ground tiles