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# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
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# include "Effect.h"
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# include "AdventuresInLestoria.h"
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# include "DEFINES.h"
# include "util.h"
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INCLUDE_game
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CollectCoinEffect : : CollectCoinEffect ( const Entity attachedTarget , float coinArcRiseZAmt , float lifetime , const std : : string & imgFile , bool upperLevel , float size , float fadeout , vf2d spd , Pixel col , float rotation , float rotationSpd , bool additiveBlending )
: Effect ( attachedTarget . GetPos ( ) , lifetime , imgFile , upperLevel , size , fadeout , spd , col , rotation , rotationSpd , additiveBlending ) , attachedTarget ( attachedTarget ) , sizeFlipper ( - 1.f , 1.f , lifetime * 2.f ) , zRiser ( 0.f , coinArcRiseZAmt , 1 / lifetime ) {
}
bool CollectCoinEffect : : Update ( float fElapsedTime ) {
zRiser . Update ( fElapsedTime ) ;
pos = attachedTarget . GetPos ( ) - vf2d { 0 , zRiser . get ( ) } ; //A hack, instead of using the built-in z (which would display a shadow, we instead manipulate the final position based on the zRiser output).
size . x = sizeFlipper . Update ( fElapsedTime ) ;
return Effect : : Update ( fElapsedTime ) ;
}
void CollectCoinEffect : : Draw ( const Pixel blendCol ) const {
Effect : : Draw ( blendCol ) ;
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}