The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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555 lines
19 KiB
555 lines
19 KiB
11 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "lobby_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class LobbyEvents final {
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public:
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static void DISCORD_CALLBACK OnLobbyUpdate(void* callbackData, int64_t lobbyId)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnLobbyUpdate(lobbyId);
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}
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static void DISCORD_CALLBACK OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnLobbyDelete(lobbyId, reason);
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}
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static void DISCORD_CALLBACK OnMemberConnect(void* callbackData,
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int64_t lobbyId,
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int64_t userId)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnMemberConnect(lobbyId, userId);
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}
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static void DISCORD_CALLBACK OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnMemberUpdate(lobbyId, userId);
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}
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static void DISCORD_CALLBACK OnMemberDisconnect(void* callbackData,
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int64_t lobbyId,
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int64_t userId)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnMemberDisconnect(lobbyId, userId);
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}
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static void DISCORD_CALLBACK OnLobbyMessage(void* callbackData,
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int64_t lobbyId,
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int64_t userId,
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uint8_t* data,
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uint32_t dataLength)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnLobbyMessage(lobbyId, userId, data, dataLength);
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}
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static void DISCORD_CALLBACK OnSpeaking(void* callbackData,
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int64_t lobbyId,
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int64_t userId,
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bool speaking)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnSpeaking(lobbyId, userId, (speaking != 0));
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}
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static void DISCORD_CALLBACK OnNetworkMessage(void* callbackData,
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int64_t lobbyId,
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int64_t userId,
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uint8_t channelId,
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uint8_t* data,
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uint32_t dataLength)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->LobbyManager();
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module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
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}
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};
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IDiscordLobbyEvents LobbyManager::events_{
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&LobbyEvents::OnLobbyUpdate,
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&LobbyEvents::OnLobbyDelete,
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&LobbyEvents::OnMemberConnect,
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&LobbyEvents::OnMemberUpdate,
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&LobbyEvents::OnMemberDisconnect,
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&LobbyEvents::OnLobbyMessage,
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&LobbyEvents::OnSpeaking,
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&LobbyEvents::OnNetworkMessage,
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};
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Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
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{
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if (!transaction) {
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return Result::InternalError;
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}
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auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
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{
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if (!transaction) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
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UserId userId,
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LobbyMemberTransaction* transaction)
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{
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if (!transaction) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
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return static_cast<Result>(result);
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}
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void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
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std::function<void(Result, Lobby const&)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
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reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
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};
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
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cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
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internal_->create_lobby(
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internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
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}
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void LobbyManager::UpdateLobby(LobbyId lobbyId,
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LobbyTransaction const& transaction,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->update_lobby(internal_,
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lobbyId,
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const_cast<LobbyTransaction&>(transaction).Internal(),
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cb.release(),
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wrapper);
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}
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void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
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}
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void LobbyManager::ConnectLobby(LobbyId lobbyId,
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LobbySecret secret,
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std::function<void(Result, Lobby const&)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
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reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
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};
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
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cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
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internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
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}
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void LobbyManager::ConnectLobbyWithActivitySecret(
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LobbySecret activitySecret,
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std::function<void(Result, Lobby const&)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
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reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
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};
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std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
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cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
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internal_->connect_lobby_with_activity_secret(
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internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
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}
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void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
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}
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Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
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{
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if (!lobby) {
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return Result::InternalError;
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}
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auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
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{
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if (!secret) {
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return Result::InternalError;
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}
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auto result = internal_->get_lobby_activity_secret(
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internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
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{
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if (!value) {
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return Result::InternalError;
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}
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auto result = internal_->get_lobby_metadata_value(
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internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
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{
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if (!key) {
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return Result::InternalError;
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}
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auto result = internal_->get_lobby_metadata_key(
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internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
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return static_cast<Result>(result);
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}
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Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
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{
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if (!count) {
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return Result::InternalError;
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}
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auto result =
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internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
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return static_cast<Result>(result);
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}
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Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
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{
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if (!count) {
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return Result::InternalError;
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}
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auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
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{
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if (!userId) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
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{
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if (!user) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
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UserId userId,
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MetadataKey key,
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char value[4096])
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{
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if (!value) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_member_metadata_value(internal_,
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lobbyId,
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userId,
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const_cast<char*>(key),
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reinterpret_cast<DiscordMetadataValue*>(value));
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return static_cast<Result>(result);
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}
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Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
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UserId userId,
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std::int32_t index,
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char key[256])
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{
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if (!key) {
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return Result::InternalError;
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}
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auto result = internal_->get_member_metadata_key(
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internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
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return static_cast<Result>(result);
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}
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Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
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{
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if (!count) {
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return Result::InternalError;
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}
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auto result = internal_->member_metadata_count(
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internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
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return static_cast<Result>(result);
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}
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void LobbyManager::UpdateMember(LobbyId lobbyId,
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UserId userId,
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LobbyMemberTransaction const& transaction,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->update_member(internal_,
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lobbyId,
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userId,
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const_cast<LobbyMemberTransaction&>(transaction).Internal(),
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cb.release(),
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wrapper);
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}
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void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
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std::uint8_t* data,
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std::uint32_t dataLength,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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|
};
|
||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||
|
internal_->send_lobby_message(
|
||
|
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
||
|
{
|
||
|
if (!query) {
|
||
|
return Result::InternalError;
|
||
|
}
|
||
|
|
||
|
auto result = internal_->get_search_query(internal_, query->Receive());
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
||
|
{
|
||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||
|
if (!cb || !(*cb)) {
|
||
|
return;
|
||
|
}
|
||
|
(*cb)(static_cast<Result>(result));
|
||
|
};
|
||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||
|
internal_->search(
|
||
|
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
||
|
}
|
||
|
|
||
|
void LobbyManager::LobbyCount(std::int32_t* count)
|
||
|
{
|
||
|
if (!count) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
||
|
{
|
||
|
if (!lobbyId) {
|
||
|
return Result::InternalError;
|
||
|
}
|
||
|
|
||
|
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||
|
{
|
||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||
|
if (!cb || !(*cb)) {
|
||
|
return;
|
||
|
}
|
||
|
(*cb)(static_cast<Result>(result));
|
||
|
};
|
||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||
|
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||
|
}
|
||
|
|
||
|
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||
|
{
|
||
|
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||
|
std::unique_ptr<std::function<void(Result)>> cb(
|
||
|
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||
|
if (!cb || !(*cb)) {
|
||
|
return;
|
||
|
}
|
||
|
(*cb)(static_cast<Result>(result));
|
||
|
};
|
||
|
std::unique_ptr<std::function<void(Result)>> cb{};
|
||
|
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||
|
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
||
|
{
|
||
|
auto result = internal_->connect_network(internal_, lobbyId);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
||
|
{
|
||
|
auto result = internal_->disconnect_network(internal_, lobbyId);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::FlushNetwork()
|
||
|
{
|
||
|
auto result = internal_->flush_network(internal_);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
||
|
{
|
||
|
auto result =
|
||
|
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
||
|
UserId userId,
|
||
|
std::uint8_t channelId,
|
||
|
std::uint8_t* data,
|
||
|
std::uint32_t dataLength)
|
||
|
{
|
||
|
auto result = internal_->send_network_message(
|
||
|
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||
|
return static_cast<Result>(result);
|
||
|
}
|
||
|
|
||
|
} // namespace discord
|