# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "CppUnitTest.h"
# include "AdventuresInLestoria.h"
# include "config.h"
# include "ItemDrop.h"
# include "Tutorial.h"
# include "DamageNumber.h"
# include "GameHelper.h"
using namespace Microsoft : : VisualStudio : : CppUnitTestFramework ;
using namespace olc : : utils ;
INCLUDE_MONSTER_DATA
INCLUDE_game
INCLUDE_GFX
INCLUDE_DAMAGENUMBER_LIST
INCLUDE_MONSTER_LIST
INCLUDE_INITIALIZEGAMECONFIGURATIONS
namespace BuffTests
{
TEST_CLASS ( BuffTest )
{
public :
std : : unique_ptr < AiL > testGame ;
# pragma region Setup Functions
void SetupTestMonster ( ) {
InitializeGameConfigurations ( ) ;
testGame . reset ( new AiL ( true ) ) ;
ItemAttribute : : Initialize ( ) ;
ItemInfo : : InitializeItems ( ) ;
testGame - > InitializeGraphics ( ) ;
testGame - > InitializeClasses ( ) ;
sig : : Animation : : InitializeAnimations ( ) ;
testGame - > InitializeDefaultKeybinds ( ) ;
testGame - > InitializePlayer ( ) ;
sig : : Animation : : SetupPlayerAnimations ( ) ;
Menu : : InitializeMenus ( ) ;
Tutorial : : Initialize ( ) ;
Stats : : InitializeDamageReductionTable ( ) ;
GameState : : Initialize ( ) ;
GameState : : STATE = GameState : : states . at ( States : : State : : GAME_RUN ) ;
testGame - > ResetLevelStates ( ) ;
# pragma region Setup a fake test map
game - > MAP_DATA [ " CAMPAIGN_1_1 " ] ;
game - > _SetCurrentLevel ( " CAMPAIGN_1_1 " ) ;
ItemDrop : : ClearDrops ( ) ;
# pragma endregion
MonsterData testMonsterData { " TestName " , " Test Monster " , 30 , 10 , 5 , { MonsterDropData { " Health Potion " , 100.f , 1 , 1 } } , 200.f } ;
MONSTER_DATA [ " TestName " ] = testMonsterData ;
Menu : : themes . SetInitialized ( ) ;
GFX . SetInitialized ( ) ;
DAMAGENUMBER_LIST . clear ( ) ;
}
void SetupMockMap ( ) {
game - > MAP_DATA [ " CAMPAIGN_1_1 " ] ;
ItemDrop : : ClearDrops ( ) ;
}
# pragma endregion
TEST_METHOD_INITIALIZE ( BuffInitialize ) {
SetupTestMonster ( ) ;
SetupMockMap ( ) ;
}
TEST_METHOD_CLEANUP ( CleanupTests ) {
testGame - > EndGame ( ) ;
testGame - > OnUserUpdate ( 0.f ) ;
testGame . reset ( ) ;
}
TEST_METHOD ( AddBuffMonsterCallbackExpireFunctionTest ) {
Monster & m { game - > SpawnMonster ( { } , MONSTER_DATA . at ( " TestName " ) ) } ;
Game : : Update ( 0.f ) ;
Assert : : AreEqual ( size_t ( 0 ) , m . GetBuffs ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT ) . size ( ) , L " Monsters do not have any lightning bolt affected buffs when spawning. " ) ;
m . AddBuff ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT , 3.f , 1 , [ ] ( std : : weak_ptr < Monster > attachedTarget , Buff & b ) { attachedTarget . lock ( ) - > Hurt ( 5 , attachedTarget . lock ( ) - > OnUpperLevel ( ) , attachedTarget . lock ( ) - > GetZ ( ) ) ; } ) ;
Assert : : AreEqual ( size_t ( 1 ) , m . GetBuffs ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT ) . size ( ) , L " Monster now has Affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds... " ) ;
Game : : Update ( 0.f ) ;
Game : : Update ( 3.f ) ;
Assert : : AreEqual ( 25 , m . GetHealth ( ) , L " Monster should have taken 5 health from the expired callback provided. " ) ;
}
TEST_METHOD ( AddBuffPlayerCallbackExpireFunctionTest ) {
Assert : : AreEqual ( size_t ( 0 ) , game - > GetPlayer ( ) - > GetBuffs ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT ) . size ( ) , L " Player does not have any lightning bolt affected buffs when spawning. " ) ;
game - > GetPlayer ( ) - > AddBuff ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT , 3.f , 1 , [ ] ( Player * attachedTarget , Buff & b ) { attachedTarget - > Hurt ( 5 , attachedTarget - > OnUpperLevel ( ) , attachedTarget - > GetZ ( ) ) ; } ) ;
Assert : : AreEqual ( size_t ( 1 ) , game - > GetPlayer ( ) - > GetBuffs ( BuffType : : AFFECTED_BY_LIGHTNING_BOLT ) . size ( ) , L " Player is now affected By Lightning Bolt buff. Should get hurt for 5 damage in 3 seconds... " ) ;
Game : : Update ( 0.f ) ;
Game : : Update ( 3.f ) ;
Assert : : AreEqual ( 95 , game - > GetPlayer ( ) - > GetHealth ( ) , L " Player should have taken 5 health from the expired callback provided. " ) ;
}
TEST_METHOD ( MonsterHasBuffFunctionTest ) {
Monster & m { game - > SpawnMonster ( { } , MONSTER_DATA . at ( " TestName " ) ) } ;
Game : : Update ( 0.f ) ;
Assert : : AreEqual ( false , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should not have a speedboost buff before being given one. " ) ;
m . AddBuff ( BuffType : : ADRENALINE_RUSH , 1.f , 1.f ) ;
Assert : : AreEqual ( false , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should not have a speedboost buff when given an unrelated buff. " ) ;
m . AddBuff ( BuffType : : SPEEDBOOST , 1.f , 1.f ) ;
Assert : : AreEqual ( true , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should now have a speedboost buff. " ) ;
m . AddBuff ( BuffType : : SPEEDBOOST , 2.f , 1.f ) ;
Assert : : AreEqual ( true , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should still report having a speedboost buff. " ) ;
Game : : Update ( 0.f ) ;
Game : : Update ( 1.f ) ;
Assert : : AreEqual ( true , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should still have one speedboost buff. " ) ;
Game : : Update ( 1.f ) ;
Assert : : AreEqual ( false , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should no longer have a speedboost buff. " ) ;
m . AddBuff ( BuffType : : SPEEDBOOST , 1.f , 1.f ) ;
m . RemoveBuff ( BuffType : : SPEEDBOOST ) ;
Assert : : AreEqual ( false , m . HasBuff ( BuffType : : SPEEDBOOST ) , L " Monster should no longer have a speedboost buff. " ) ;
}
TEST_METHOD ( PlayerHasBuffFunctionTest ) {
Assert : : AreEqual ( false , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should not have a speedboost buff before being given one. " ) ;
game - > GetPlayer ( ) - > AddBuff ( BuffType : : ADRENALINE_RUSH , 1.f , 1.f ) ;
Assert : : AreEqual ( false , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should not have a speedboost buff when given an unrelated buff. " ) ;
game - > GetPlayer ( ) - > AddBuff ( BuffType : : SPEEDBOOST , 1.f , 1.f ) ;
Assert : : AreEqual ( true , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should now have a speedboost buff. " ) ;
game - > GetPlayer ( ) - > AddBuff ( BuffType : : SPEEDBOOST , 2.f , 1.f ) ;
Assert : : AreEqual ( true , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should still report having a speedboost buff. " ) ;
Game : : Update ( 0.f ) ;
Game : : Update ( 1.f ) ;
Assert : : AreEqual ( true , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should still have one speedboost buff. " ) ;
Game : : Update ( 1.f ) ;
Assert : : AreEqual ( false , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should no longer have a speedboost buff. " ) ;
game - > GetPlayer ( ) - > AddBuff ( BuffType : : SPEEDBOOST , 1.f , 1.f ) ;
game - > GetPlayer ( ) - > RemoveBuff ( BuffType : : SPEEDBOOST ) ;
Assert : : AreEqual ( false , game - > GetPlayer ( ) - > HasBuff ( BuffType : : SPEEDBOOST ) , L " Player should no longer have a speedboost buff. " ) ;
}
} ;
}