The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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183 lines
4.5 KiB
183 lines
4.5 KiB
12 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
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{
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if (!instance) {
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return Result::InternalError;
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}
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(*instance) = new Core();
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DiscordCreateParams params{};
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DiscordCreateParamsSetDefault(¶ms);
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params.client_id = clientId;
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params.flags = flags;
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params.events = nullptr;
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params.event_data = *instance;
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params.user_events = &UserManager::events_;
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params.activity_events = &ActivityManager::events_;
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params.relationship_events = &RelationshipManager::events_;
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params.lobby_events = &LobbyManager::events_;
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params.network_events = &NetworkManager::events_;
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params.overlay_events = &OverlayManager::events_;
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params.store_events = &StoreManager::events_;
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params.voice_events = &VoiceManager::events_;
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params.achievement_events = &AchievementManager::events_;
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auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
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if (result != DiscordResult_Ok || !(*instance)->internal_) {
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delete (*instance);
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(*instance) = nullptr;
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}
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return static_cast<Result>(result);
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}
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Core::~Core()
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{
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if (internal_) {
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internal_->destroy(internal_);
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internal_ = nullptr;
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}
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}
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Result Core::RunCallbacks()
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{
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auto result = internal_->run_callbacks(internal_);
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return static_cast<Result>(result);
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}
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void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
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{
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setLogHook_.DisconnectAll();
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setLogHook_.Connect(std::move(hook));
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static auto wrapper =
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[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
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auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
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if (!cb) {
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return;
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}
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(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
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};
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internal_->set_log_hook(
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internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
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}
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discord::ApplicationManager& Core::ApplicationManager()
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{
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if (!applicationManager_.internal_) {
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applicationManager_.internal_ = internal_->get_application_manager(internal_);
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}
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return applicationManager_;
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}
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discord::UserManager& Core::UserManager()
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{
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if (!userManager_.internal_) {
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userManager_.internal_ = internal_->get_user_manager(internal_);
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}
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return userManager_;
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}
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discord::ImageManager& Core::ImageManager()
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{
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if (!imageManager_.internal_) {
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imageManager_.internal_ = internal_->get_image_manager(internal_);
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}
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return imageManager_;
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}
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discord::ActivityManager& Core::ActivityManager()
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{
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if (!activityManager_.internal_) {
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activityManager_.internal_ = internal_->get_activity_manager(internal_);
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}
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return activityManager_;
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}
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discord::RelationshipManager& Core::RelationshipManager()
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{
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if (!relationshipManager_.internal_) {
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relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
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}
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return relationshipManager_;
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}
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discord::LobbyManager& Core::LobbyManager()
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{
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if (!lobbyManager_.internal_) {
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lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
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}
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return lobbyManager_;
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}
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discord::NetworkManager& Core::NetworkManager()
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{
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if (!networkManager_.internal_) {
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networkManager_.internal_ = internal_->get_network_manager(internal_);
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}
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return networkManager_;
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}
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discord::OverlayManager& Core::OverlayManager()
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{
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if (!overlayManager_.internal_) {
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overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
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}
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return overlayManager_;
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}
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discord::StorageManager& Core::StorageManager()
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{
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if (!storageManager_.internal_) {
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storageManager_.internal_ = internal_->get_storage_manager(internal_);
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}
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return storageManager_;
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}
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discord::StoreManager& Core::StoreManager()
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{
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if (!storeManager_.internal_) {
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storeManager_.internal_ = internal_->get_store_manager(internal_);
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}
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return storeManager_;
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}
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discord::VoiceManager& Core::VoiceManager()
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{
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if (!voiceManager_.internal_) {
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voiceManager_.internal_ = internal_->get_voice_manager(internal_);
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}
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return voiceManager_;
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}
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discord::AchievementManager& Core::AchievementManager()
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{
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if (!achievementManager_.internal_) {
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achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
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}
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return achievementManager_;
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}
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} // namespace discord
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