# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "AdventuresInLestoria.h"
# include "DEFINES.h"
# include "Monster.h"
# include "MonsterStrategyHelpers.h"
# include "BulletTypes.h"
# include "util.h"
INCLUDE_game
INCLUDE_MONSTER_LIST
using A = Attribute ;
void Monster : : STRATEGY : : MAJOR_HAWK ( Monster & m , float fElapsedTime , std : : string strategy ) {
//Runs the Hawk strategy and has an aggressive mode when the amount of this monster falls below an amount.
const int majorHawkCount = std : : accumulate ( MONSTER_LIST . begin ( ) , MONSTER_LIST . end ( ) , 0 , [ & ] ( const int & acc , const std : : unique_ptr < Monster > & monster ) { return std : : move ( acc ) + ( ( monster - > IsAlive ( ) & & monster - > GetName ( ) = = ConfigString ( " Aggressive Name Check " ) ) ? 1 : 0 ) ; } ) ;
if ( majorHawkCount < = ConfigInt ( " Aggressive Hawk Count " ) ) HAWK ( m , fElapsedTime , " Major Hawk " ) ;
else HAWK ( m , fElapsedTime , " Hawk " ) ; //Use normal hawk behaviors when there are too many Major Hawks.
}