|
|
|
|
#pragma region License
|
|
|
|
|
/*
|
|
|
|
|
License (OLC-3)
|
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
|
SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
Portions of this software are copyright <EFBFBD> 2024 The FreeType
|
|
|
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
|
|
|
All rights reserved.
|
|
|
|
|
*/
|
|
|
|
|
#pragma endregion
|
|
|
|
|
#include "AdventuresInLestoria.h"
|
|
|
|
|
#include "DEFINES.h"
|
|
|
|
|
#include "Monster.h"
|
|
|
|
|
#include "MonsterStrategyHelpers.h"
|
|
|
|
|
#include "BulletTypes.h"
|
|
|
|
|
#include "util.h"
|
|
|
|
|
|
|
|
|
|
INCLUDE_game
|
|
|
|
|
INCLUDE_MONSTER_LIST
|
|
|
|
|
|
|
|
|
|
using A=Attribute;
|
|
|
|
|
|
|
|
|
|
void Monster::STRATEGY::MAJOR_HAWK(Monster&m,float fElapsedTime,std::string strategy){
|
|
|
|
|
//Runs the Hawk strategy and has an aggressive mode when the amount of this monster falls below an amount.
|
|
|
|
|
const int majorHawkCount=std::reduce(MONSTER_LIST.begin(),MONSTER_LIST.end(),0,[&](const int&acc,const std::unique_ptr<Monster>&monster){return std::move(acc)+((monster->GetName()==ConfigString("Aggressive Name Check"))?1:0);});
|
|
|
|
|
|
|
|
|
|
if(majorHawkCount<=ConfigInt("Aggressive Hawk Count"))HAWK(m,fElapsedTime,"Major Hawk");
|
|
|
|
|
else HAWK(m,fElapsedTime,"Hawk"); //Use normal hawk behaviors when there are too many Major Hawks.
|
|
|
|
|
}
|