# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include "AdventuresInLestoria.h"
# include "util.h"
# include "Effect.h"
INCLUDE_MONSTER_LIST
struct BlackHole : FadeInOutEffect {
inline BlackHole ( Oscillator < vf2d > pos , const std : : string & img , float lifetime , bool onUpperLevel , Oscillator < vf2d > size , vf2d spd , Oscillator < Pixel > col , float rotation , float rotationSpd , bool additiveBlending = false , float particleSpawnFreq = 0.f , const std : : function < Effect ( const Effect & self ) > & particleGenerator = { } )
: FadeInOutEffect ( pos , img , lifetime , onUpperLevel , size , spd , col , rotation , rotationSpd , additiveBlending , particleSpawnFreq , particleGenerator ) { }
inline bool Update ( float fElapsedTime ) {
for ( std : : shared_ptr < Monster > & m : MONSTER_LIST ) {
float distToMonster { util : : distance ( pos , m - > GetPos ( ) ) } ;
if ( ! m - > IsSolid ( ) & & m - > OnUpperLevel ( ) = = OnUpperLevel ( ) & & m - > GetZ ( ) < 1.f & & distToMonster < = " Black Hole " _ENC [ " PULL IN RADIUS " ] / 100.f * 24 ) {
float pullInForce { util : : map_range < float > ( distToMonster , 0 , " Black Hole " _ENC [ " PULL IN RADIUS " ] / 100.f * 24 , " Black Hole " _ENC [ " PULL IN FORCE MAX " ] , " Black Hole " _ENC [ " PULL IN FORCE MIN " ] ) } ;
m - > AddAddedVelocity ( util : : pointTo ( m - > GetPos ( ) , pos ) * pullInForce ) ;
}
}
return FadeInOutEffect : : Update ( fElapsedTime ) ;
}
} ;