# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "AdventuresInLestoria.h"
# include "MenuItemItemButton.h"
# include "DynamicMenuLabel.h"
INCLUDE_game
void Menu : : InitializeArtificerRefineResultWindow ( ) {
Menu * artificerRefineResultWindow = CreateMenu ( ARTIFICER_REFINE_RESULT , CENTERED , vi2d { 144 , 144 } ) ;
auto itemIcon { artificerRefineResultWindow - > ADD ( " Item Icon " , MenuItemItemButton ) ( geom2d : : rect < float > { { artificerRefineResultWindow - > size . x / 2.f - 24.f , 0.f } , { 48.f , 48.f } } , Item : : BLANK , DO_NOTHING , " " , " " , IconButtonAttr : : NOT_SELECTABLE ) END } ;
itemIcon - > SetIconScale ( { 2.f , 2.f } ) ;
auto refineItemTextdisplay { artificerRefineResultWindow - > ADD ( " Refine Item Text Display " , MenuLabel ) ( geom2d : : rect < float > { vf2d { 0.f , artificerRefineResultWindow - > size . y / 2.f } , vf2d { artificerRefineResultWindow - > size . x , 12.f } } , " " , 1.f , ComponentAttr : : SHADOW ) END } ;
auto refineResultDisplay { artificerRefineResultWindow - > ADD ( " Refine Result " , DynamicMenuLabel ) ( geom2d : : rect < float > { vf2d { 0.f , artificerRefineResultWindow - > size . y / 2.f + artificerRefineResultWindow - > size . y * 0.33f } , vf2d { artificerRefineResultWindow - > size . x , 12.f } } , [ ] ( ) { return " " ; } , 1.f , ComponentAttr : : SHADOW ) END } ;
auto continueButton { artificerRefineResultWindow - > ADD ( " Continue Button " , MenuComponent ) ( geom2d : : rect < float > { vf2d { artificerRefineResultWindow - > size . x / 4.f , artificerRefineResultWindow - > size . y - 6.f } , { artificerRefineResultWindow - > size . x / 2.f , 12.f } } , " Continue " , [ ] ( MenuFuncData data ) {
onClick :
Menu : : CloseMenu ( ) ;
return true ;
} ) END } ;
artificerRefineResultWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Continue Button " ;
} ,
{ //Button Key
{ game - > KEY_SCROLL , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_BACK , { " Stay " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
} ) ;
}