The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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79 lines
2.6 KiB
79 lines
2.6 KiB
11 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "application_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->validate_or_exit(internal_, cb.release(), wrapper);
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}
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void ApplicationManager::GetCurrentLocale(char locale[128])
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{
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if (!locale) {
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return;
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}
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internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
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}
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void ApplicationManager::GetCurrentBranch(char branch[4096])
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{
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if (!branch) {
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return;
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}
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internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
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}
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void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
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{
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static auto wrapper =
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[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
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std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
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reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
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};
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std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
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cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
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internal_->get_oauth2_token(internal_, cb.release(), wrapper);
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}
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void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
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std::unique_ptr<std::function<void(Result, char const*)>> cb(
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reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
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};
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std::unique_ptr<std::function<void(Result, char const*)>> cb{};
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cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
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internal_->get_ticket(internal_, cb.release(), wrapper);
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}
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} // namespace discord
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