The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/FireBolt.cpp

45 lines
1.4 KiB

#include "BulletTypes.h"
#include "Effect.h"
#include "Crawler.h"
#include "DEFINES.h"
#include "utils.h"
INCLUDE_game
INCLUDE_MONSTER_LIST
FireBolt::FireBolt(vf2d pos,vf2d vel,float radius,int damage,bool friendly,Pixel col)
:Bullet(pos,vel,radius,damage,AnimationState::ENERGY_BOLT,false,INFINITE,true,friendly,col){}
void FireBolt::Update(float fElapsedTime){
lastParticleSpawn=std::max(0.f,lastParticleSpawn-fElapsedTime);
if(lastParticleSpawn==0){
lastParticleSpawn=0.03;
game->AddEffect(Effect(pos,util::random(1),AnimationState::ENERGY_PARTICLE,util::random(2),0.3,{util::random(120)-60,-util::random(60)},{255,uint8_t(util::random(250)),0}));
}
}
bool FireBolt::PlayerHit(Player& player)
{
deactivated=true;
fadeOutTime=0.2f;
game->AddEffect(Effect(player.GetPos(),0,AnimationState::SPLASH_EFFECT,5,0.25,{},{240,120,60}));
return false;
}
bool FireBolt::MonsterHit(Monster& monster)
{
deactivated=true;
fadeOutTime=0.2f;
for(int i=0;i<72;i++){
game->AddEffect(Effect(monster.GetPos(),util::random(0.5),AnimationState::DOT_PARTICLE,util::random(2),util::random(0.4),{util::random(300)-150,util::random(300)-150},{255,uint8_t(util::random(190)+60),60}));
}
game->SetupWorldShake(0.5);
for(Monster&m:MONSTER_LIST){
if(geom2d::line(monster.GetPos(),m.GetPos()).length()<=2.5*24){
m.Hurt(3*damage);
}
}
game->AddEffect(Effect(monster.GetPos(),0,AnimationState::SPLASH_EFFECT,5,0.25,{},{240,120,60}));
return false;
}