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Warrior
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{
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ClassName = Warrior
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Auto Attack
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{
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DamageMult = 1
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Range = 150
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Cooldown = 0.35
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# Whether or not this ability cancels casts.
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CancelCast = 0
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SwordSwingTime = 0.2
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}
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Right Click Ability
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{
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Name = Block
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Cooldown = 15
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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Duration = 3
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# Percentage of player's normal movement speed while block is active.
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SlowAmt = 0.3
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# Percentage of damage to reduce by. (1.0 = 100%)
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DamageReduction = 1.00
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}
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Ability 1
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{
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Name = Battlecry
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Cooldown = 12
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Mana Cost = 40
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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Range = 350
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# Amount of time in seconds the attack damage increase lasts.
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AttackUpDuration = 10
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# Percentage of attack damage to increase by.
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AttackIncrease = 0.1
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# Amount of time in seconds the damage reduction increase lasts.
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DamageReductionDuration = 10
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# Percentage of damage reduction to increase by.
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DamageReduction = 0.1
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# The smallest and largest size of enemies this ability affects (inclusive).
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AffectedSizeRange = 0,1
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# How long the applied slow debuff lasts in seconds.
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SlowdownDuration = 5
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# Percentage of speed down applied to affected enemies.
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SlowdownAmt = 0.3
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# Amount of time the effect lives for on-screen before fading begins.
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EffectLifetime = 0.1
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# Amount of time the effect fades out.
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EffectFadetime = 0.3
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}
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Ability 2
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{
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Name = Ground Slam
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Cooldown = 15
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Mana Cost = 50
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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SpinTime = 0.6
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SpinSpd = 14
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SpinMaxHeight = 50
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IframeTime = 0.7
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Range = 300
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DamageMult = 2.5
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# Amount of time the effect lives for on-screen before fading begins.
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EffectLifetime = 0.5
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# Amount of time the effect fades out.
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EffectFadetime = 0.6
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}
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Ability 3
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{
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Name = Sonic Slash
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Cooldown = 40
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Mana Cost = 60
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# Whether or not this ability cancels casts.
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CancelCast = 0
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Speed of the sonic slash.
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BulletSpd = 400
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Radius = 30
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DamageMult = 8
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Lifetime = 2.25
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# Amount of seconds the player will be unable to move when using this ability.
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StuckTime = 0.5
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# How far the player gets pushed back when using this ability.
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AbilityPushback = 70
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ShakeTime = 0.5
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}
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}
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