2023-07-26 01:58:00 -05:00
config_path = assets/config/
2023-07-26 18:08:06 +00:00
# 360x240 is 15x10 tiles of visibility.
WINDOW_SIZE = 360,240
2023-12-19 14:06:17 -06:00
GAME_NAME = Crawler Project
2023-07-26 18:08:06 +00:00
# Graphics Loading Config
2023-07-26 20:37:52 +00:00
gfx_config = gfx/gfx.txt
2023-10-02 16:50:53 +00:00
Interface
{
# The size of each side of the 9-patch menu sprite.
9PatchSize = 24,24
}
2023-07-26 20:37:52 +00:00
# Map Files Loading Config
2023-07-26 21:08:17 +00:00
map_config = levels.txt
2023-09-07 03:28:37 -05:00
# Starting map when loading the game.
2023-11-11 17:31:53 -06:00
starting_map = WORLD_MAP
2023-09-07 03:28:37 -05:00
2023-08-06 15:20:54 -05:00
# Player Properties Loading Config
player_config = Player.txt
2023-08-06 19:00:09 -05:00
# Monster Properties Loading Config
monsters_config = Monsters.txt
# Monster Strategy Config
monsterstrategies_config = MonsterStrategies.txt
2023-10-03 02:34:26 -05:00
# Interface Theme Config
themes_config = gfx/themes.txt
# Path to theme image files
theme_img_directory = themes/
2023-07-26 21:08:17 +00:00
# Path to class configuration files
class_directory = classes/
# Class list to be loaded into the game.
2023-07-28 04:41:18 -05:00
class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
2023-10-06 17:19:02 -05:00
# Items Config
item_config = items/items.txt
2023-12-04 19:24:49 -06:00
# Item Set Config
item_set_config = items/ItemSets.txt
2023-10-06 17:19:02 -05:00
# Path to items configuration
item_directory = items/
2023-10-06 18:46:13 -05:00
# Path to items configuration
item_img_directory = items/
2023-11-27 23:33:45 -06:00
# Path to story files
story_directory = config/story/
2023-11-28 18:29:06 -06:00
# Path to character images
character_image_location = characters/
# Path to story backgrounds
story_background_image_location = backgrounds/
# The name substituted for the player in dialogs
story_player_name = You
2023-12-17 20:49:22 -06:00
# The path to the merchant configuration files in the game
merchant_directory = config/shops/
2023-11-29 06:05:29 -06:00
# Dialog font and size.
2023-11-29 23:09:03 -06:00
dialog_font_size = c64esque,12
# Narrator font and size.
narrator_font_size = Habbo,12
2023-11-29 16:43:41 -06:00
# Location font and size.
location_font_size = Habbo,24
# Encrypted font and size.
encrypted_font_size = Unknown,16
2023-11-29 06:05:29 -06:00
2023-07-28 04:41:18 -05:00
# Whether or not to show individual data accesses from config data structure.
2023-07-29 10:21:53 -05:00
debug_access_options = 0
2023-10-02 19:54:21 +00:00
# Shows map loading output
debug_map_load_info = 0
2023-07-29 10:21:53 -05:00
# Shows extra info about the player on the HUD
2023-11-26 15:51:13 -06:00
debug_player_info = 0
2023-07-29 10:21:53 -05:00
# Shows collision boxes of tiles.
2023-09-12 19:36:25 +00:00
debug_collision_boxes = 0
# Shows pathfinding debugging
2023-09-13 18:57:46 -05:00
debug_pathfinding = 0
2023-10-24 04:52:24 -05:00
# Turn on to show when toggleable items are created and what their pointers are. This can help debug which toggleable item was not properly added to a tile group if you are getting Error TOGGLE.
debug_toggleable_items = 0
2023-09-13 18:57:46 -05:00
# ms precision of animation tile caching.
2023-09-15 01:02:10 -05:00
animation_tile_precision = 50
# frequency of water reflection moving update.
water_reflection_update_time = 0.5
# amount of time step of water reflection moving update.
water_reflection_time_step = 0.6
# the amount of scaling done to the water reflection.
water_reflection_scale_factor = 0.05