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Monsters
{
Green Slime
{
Health = 10
Attack = 5
CollisionDmg = 5
MoveSpd = 110
Size = 80
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XP = 5
Strategy = Run Towards
BumpStopChance = 2
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Green Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Blue Slime
{
Health = 30
Attack = 10
CollisionDmg = 0
MoveSpd = 80
Size = 100
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XP = 7
Strategy = Shoot Afar
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, Repeat
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Blue Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Red Slime
{
Health = 25
Attack = 10
CollisionDmg = 10
MoveSpd = 95
Size = 120
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XP = 7
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Red Slime Remains,65%,1,2
DROP[1] = Minor Health Potion,5%,1,1
DROP[2] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Yellow Slime
{
Health = 175
Attack = 10
CollisionDmg = 15
MoveSpd = 40
Size = 160
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XP = 20
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Flower Turret
{
Health = 40
Attack = 10
CollisionDmg = 0
MoveSpd = 0
Size = 100
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XP = 8
Strategy = Turret
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 7, 0.1, PingPong
JumpAnimation = 1, 0.1, OneShot
ShootAnimation = 5, 0.1, OneShot
DeathAnimation = 5, 0.2, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
# Walk Sound = Slime Walk # DOES NOT WALK!
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Bandages,30%,1,1
DROP[1] = Berries,5%,1,1
DROP[2] = Flower Petals,10%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
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}
Slime King
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{
Health = 1200
Attack = 10
CollisionDmg = 0
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MoveSpd = 100
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Size = 800
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XP = 250
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Strategy = Slime King
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StartPhase = 1
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#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 10, 0.1, Repeat
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 10, 0.1, OneShot
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Berries,5%,1,1
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
ANIMATION[0] = 10, 0.04, Repeat
}
Wolf
{
Health = 110
Attack = 12
CollisionDmg = 12
MoveSpd = 120%
Size = 90%
XP = 14
Strategy = Wolf
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 3, 0.2, PingPong
JumpAnimation = 4, 0.06, PingPong
ShootAnimation = 10, 0.1, OneShot
DeathAnimation = 4, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Wolf Skin,35%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Frog
{
Health = 60
Attack = 15
CollisionDmg = 15
MoveSpd = 70%
Size = 70%
XP = 8
Strategy = Frog
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
IdleAnimation = 4, 0.13, PingPong
JumpAnimation = 10, 0.06, Repeat
ShootAnimation = 6, 0.15, PingPong
DeathAnimation = 6, 0.1, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Frog Skin,35%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
#ANIMATION[0] = 6, 0.1, Repeat
}
Bear
{
Health = 210
Attack = 45
CollisionDmg = 5
MoveSpd = 60%
Size = 200%
XP = 27
Strategy = Bear
#Size of each animation frame
SheetFrameSize = 24,24
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 4, 0.3, Repeat
JumpAnimation = 5, 0.2, Repeat
ShootAnimation = 3, 0.2, OneShot
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DeathAnimation = 3, 0.15, OneShot
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
DROP[0] = Bear Blood,35%,1,2
DROP[1] = Bear Claw,40%,1,2
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
#Additional custom animations go down below. Start with ANIMATION[0] Order is:
# File name, Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# NOTE: ANIMATION[0] will always be row 5 of an animation sheet, all numbers that follow are each below each other.
ANIMATION[0] = 4, 0.2, OneShot
}
}