|
|
|
Monsters
|
|
|
|
{
|
|
|
|
0
|
|
|
|
{
|
|
|
|
DisplayName = Green Slime
|
|
|
|
Health = 10
|
|
|
|
Attack = 5
|
|
|
|
|
|
|
|
CollisionDmg = 5
|
|
|
|
|
|
|
|
MoveSpd = 110
|
|
|
|
Size = 80
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
|
|
}
|
|
|
|
1
|
|
|
|
{
|
|
|
|
DisplayName = Blue Slime
|
|
|
|
Health = 30
|
|
|
|
Attack = 10
|
|
|
|
|
|
|
|
CollisionDmg = 0
|
|
|
|
|
|
|
|
MoveSpd = 80
|
|
|
|
Size = 100
|
|
|
|
|
|
|
|
Strategy = Shoot Afar
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
|
|
}
|
|
|
|
2
|
|
|
|
{
|
|
|
|
DisplayName = Red Slime
|
|
|
|
Health = 25
|
|
|
|
Attack = 10
|
|
|
|
|
|
|
|
CollisionDmg = 10
|
|
|
|
|
|
|
|
MoveSpd = 95
|
|
|
|
Size = 120
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
|
|
}
|
|
|
|
3
|
|
|
|
{
|
|
|
|
DisplayName = Yellow Slime
|
|
|
|
Health = 175
|
|
|
|
Attack = 10
|
|
|
|
|
|
|
|
CollisionDmg = 15
|
|
|
|
|
|
|
|
MoveSpd = 40
|
|
|
|
Size = 160
|
|
|
|
|
|
|
|
Strategy = Run Towards
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 10, 0.1, Repeat
|
|
|
|
JumpAnimation = 10, 0.06, Repeat
|
|
|
|
ShootAnimation = 10, 0.1, OneShot
|
|
|
|
DeathAnimation = 10, 0.1, OneShot
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
|
|
}
|
|
|
|
4
|
|
|
|
{
|
|
|
|
DisplayName = Flower Turret
|
|
|
|
Health = 40
|
|
|
|
Attack = 10
|
|
|
|
|
|
|
|
CollisionDmg = 0
|
|
|
|
|
|
|
|
MoveSpd = 0
|
|
|
|
Size = 100
|
|
|
|
|
|
|
|
Strategy = Turret
|
|
|
|
|
|
|
|
#Size of each animation frame
|
|
|
|
SheetFrameSize = 24,24
|
|
|
|
|
|
|
|
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
|
|
|
|
IdleAnimation = 7, 0.1, PingPong
|
|
|
|
JumpAnimation = 1, 0.1, OneShot
|
|
|
|
ShootAnimation = 5, 0.1, OneShot
|
|
|
|
DeathAnimation = 5, 0.2, OneShot
|
|
|
|
|
|
|
|
#Additional custom animations go down below. Start with ANIMATION[0]
|
|
|
|
#ANIMATION[0] = MY_NEW_ANIMATION
|
|
|
|
}
|
|
|
|
}
|