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#include "Monster.h"
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#include "DamageNumber.h"
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#include "Crawler.h"
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#include "Bullet.h"
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#include "BulletTypes.h"
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#include "DEFINES.h"
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#include "safemap.h"
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INCLUDE_ANIMATION_DATA
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INCLUDE_MONSTER_DATA
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INCLUDE_MONSTER_LIST
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INCLUDE_DAMAGENUMBER_LIST
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INCLUDE_game
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INCLUDE_BULLET_LIST
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INCLUDE_DATA
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INCLUDE_STRATEGY_DATA
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safemap<std::string,int>STRATEGY_DATA;
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safemap<int,std::string>STRATEGY_ID_DATA;
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std::map<int,Renderable*>MonsterData::imgs;
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Monster::Monster(vf2d pos,MonsterData data,bool upperLevel):
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pos(pos),hp(data.GetHealth()),maxhp(data.GetHealth()),atk(data.GetAttack()),moveSpd(data.GetMoveSpdMult()),size(data.GetSizeMult()),targetSize(data.GetSizeMult()),strategy(data.GetAIStrategy()),id(data.GetID()),upperLevel(upperLevel){
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bool firstAnimation=true;
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for(std::string&anim:data.GetAnimations()){
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animation.AddState(anim,ANIMATION_DATA[anim]);
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if(firstAnimation){
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animation.ChangeState(internal_animState,anim);
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firstAnimation=false;
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}
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}
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randomFrameOffset=(rand()%1000)/1000.f;
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}
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vf2d&Monster::GetPos(){
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return pos;
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}
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int Monster::GetHealth(){
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return hp;
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}
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int Monster::GetAttack(){
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float mod_atk=atk;
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for(Buff&b:GetBuffs(ATTACK_UP)){
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mod_atk+=atk*b.intensity;
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}
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return int(mod_atk);
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}
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float Monster::GetMoveSpdMult(){
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float mod_moveSpd=moveSpd;
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for(Buff&b:GetBuffs(SLOWDOWN)){
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mod_moveSpd-=moveSpd*b.intensity;
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}
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return mod_moveSpd;
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}
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float Monster::GetSizeMult(){
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return size;
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}
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Animate2D::Frame Monster::GetFrame(){
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return animation.GetFrame(internal_animState);
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}
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void Monster::UpdateAnimation(std::string state){
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animation.ChangeState(internal_animState,state);
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}
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void Monster::PerformJumpAnimation(){
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animation.ChangeState(internal_animState,MONSTER_DATA[id].GetJumpAnimation());
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}
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void Monster::PerformShootAnimation(){
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animation.ChangeState(internal_animState,MONSTER_DATA[id].GetShootAnimation());
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}
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void Monster::PerformIdleAnimation(){
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animation.ChangeState(internal_animState,MONSTER_DATA[id].GetIdleAnimation());
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}
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bool Monster::SetX(float x){
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vf2d newPos={x,pos.y};
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vi2d tilePos=vi2d(newPos/24)*24;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
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pos.x=std::clamp(x,12.f*GetSizeMult(),float(game->WORLD_SIZE.x*24-12*GetSizeMult()));
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Moved();
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return true;
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} else {
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geom2d::rect<float>collision={collisionRect.pos,collisionRect.size};
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collision.pos+=tilePos;
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if(!geom2d::overlaps(newPos,collision)){
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pos.x=std::clamp(x,12.f*GetSizeMult(),float(game->WORLD_SIZE.x*24-12*GetSizeMult()));
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Moved();
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return true;
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}
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}
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return false;
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}
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bool Monster::SetY(float y){
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vf2d newPos={pos.x,y};
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vi2d tilePos=vi2d(newPos/24)*24;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
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pos.y=std::clamp(y,12.f*GetSizeMult(),float(game->WORLD_SIZE.y*24-12*GetSizeMult()));
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Moved();
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return true;
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} else {
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geom2d::rect<float>collision={collisionRect.pos,collisionRect.size};
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collision.pos+=tilePos;
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if(!geom2d::overlaps(newPos,collision)){
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pos.y=std::clamp(y,12.f*GetSizeMult(),float(game->WORLD_SIZE.y*24-12*GetSizeMult()));
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Moved();
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return true;
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}
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}
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return false;
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}
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bool Monster::Update(float fElapsedTime){
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lastHitTimer=std::max(0.f,lastHitTimer-fElapsedTime);
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iframe_timer=std::max(0.f,iframe_timer-fElapsedTime);
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if(size!=targetSize){
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if(size>targetSize){
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size=std::max(targetSize,size-Crawler::SIZE_CHANGE_SPEED*fElapsedTime);
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}else{
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size=std::min(targetSize,size+Crawler::SIZE_CHANGE_SPEED*fElapsedTime);
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}
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}
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if(IsAlive()){
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for(std::vector<Buff>::iterator it=buffList.begin();it!=buffList.end();++it){
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Buff&b=*it;
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b.duration-=fElapsedTime;
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if(b.duration<=0){
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it=buffList.erase(it);
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if(it==buffList.end())break;
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}
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}
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if(!HasIframes()){
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for(Monster&m:MONSTER_LIST){
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if(&m==this)continue;
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if(!m.HasIframes()&&OnUpperLevel()==m.OnUpperLevel()&&abs(m.GetZ()-GetZ())<=1&&geom2d::overlaps(geom2d::circle(pos,12*size/2),geom2d::circle(m.GetPos(),12*m.GetSizeMult()/2))){
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m.Collision(*this);
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geom2d::line line(pos,m.GetPos());
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float dist = line.length();
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m.SetPos(line.rpoint(dist*1.1));
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if(m.IsAlive()){
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vel=line.vector().norm()*-128;
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}
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}
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}
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if(!game->GetPlayer()->HasIframes()&&game->GetPlayer()->OnUpperLevel()==OnUpperLevel()&&geom2d::overlaps(geom2d::circle(pos,12*size/2),geom2d::circle(game->GetPlayer()->GetPos(),12*game->GetPlayer()->GetSizeMult()/2))){
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geom2d::line line(pos,game->GetPlayer()->GetPos());
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float dist = line.length();
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SetPos(line.rpoint(-0.1));
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vel=line.vector().norm()*-128;
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}
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}
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if(GetState()==State::NORMAL){
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if(game->GetPlayer()->GetX()>pos.x){
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facingDirection=RIGHT;
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} else {
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facingDirection=LEFT;
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}
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}
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Monster::STRATEGY::RUN_STRATEGY(*this,fElapsedTime);
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if(vel.x>0){
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vel.x=std::max(0.f,vel.x-friction*fElapsedTime);
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} else {
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vel.x=std::min(0.f,vel.x+friction*fElapsedTime);
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}
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if(vel.y>0){
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vel.y=std::max(0.f,vel.y-friction*fElapsedTime);
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} else {
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vel.y=std::min(0.f,vel.y+friction*fElapsedTime);
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}
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if(vel!=vf2d{0,0}){
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SetX(pos.x+vel.x*fElapsedTime);
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SetY(pos.y+vel.y*fElapsedTime);
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}
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}
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if(!IsAlive()){
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deathTimer+=fElapsedTime;
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if(deathTimer>3){
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return false;
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}
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}
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animation.UpdateState(internal_animState,randomFrameOffset+fElapsedTime);
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randomFrameOffset=0;
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return true;
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}
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Key Monster::GetFacingDirection(){
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return facingDirection;
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}
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void Monster::Draw(){
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strategyDraw(game);
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if(GetZ()>0){
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vf2d shadowScale=vf2d{8*GetSizeMult()/3.f,1}/std::max(1.f,GetZ()/24);
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game->view.DrawDecal(GetPos()-vf2d{3,3}*shadowScale/2+vf2d{0,6*GetSizeMult()},game->GFX_Circle.Decal(),shadowScale,BLACK);
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}
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if(GetFacingDirection()==RIGHT){
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game->view.DrawPartialDecal((GetPos()+vf2d{float(GetFrame().GetSourceRect().size.x),0}*GetSizeMult())-vf2d{12,12}*GetSizeMult()-vf2d{0,GetZ()},GetFrame().GetSourceImage()->Decal(),GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,vf2d(GetSizeMult()*-1,GetSizeMult()),GetBuffs(BuffType::SLOWDOWN).size()>0?Pixel{uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(128+127*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration)))}:WHITE);
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} else {
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game->view.DrawPartialDecal(GetPos()-vf2d{12,12}*GetSizeMult()-vf2d{0,GetZ()},GetFrame().GetSourceImage()->Decal(),GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,vf2d(GetSizeMult(),GetSizeMult()),GetBuffs(BuffType::SLOWDOWN).size()>0?Pixel{uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(255*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration))),uint8_t(128+127*abs(sin(1.4*GetBuffs(BuffType::SLOWDOWN)[0].duration)))}:WHITE);
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}
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}
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void Monster::Collision(Player*p){
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if(MONSTER_DATA[id].GetCollisionDmg()>0&&!hasHitPlayer){
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hasHitPlayer=true;
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p->Hurt(MONSTER_DATA[id].GetCollisionDmg(),OnUpperLevel());
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}
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Collision();
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}
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void Monster::Collision(Monster&m){
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Collision();
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}
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void Monster::Collision(){
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if(strategy==0&&GetState()==State::MOVE_TOWARDS){//The run towards strategy causes state to return to normal upon a collision.
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SetState(State::NORMAL);
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}
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}
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void Monster::SetVelocity(vf2d vel){
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this->vel=vel;
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}
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bool Monster::SetPos(vf2d pos){
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bool resultX=SetX(pos.x);
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bool resultY=SetY(pos.y);
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if(resultY&&!resultX){
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resultX=SetX(pos.x);
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}
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return resultX|resultY;
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}
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void Monster::Moved(){
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ZoneData&zoneData=game->GetZoneData(game->GetCurrentLevel());
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for(geom2d::rect<int>&upperLevelZone:zoneData["UpperZone"]){
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if(geom2d::overlaps(upperLevelZone,pos)){
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upperLevel=true;
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}
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}
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for(geom2d::rect<int>&lowerLevelZone:zoneData["LowerZone"]){
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if(geom2d::overlaps(lowerLevelZone,pos)){
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upperLevel=false;
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}
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}
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}
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std::string Monster::GetDeathAnimationName(){
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return MONSTER_DATA[id].GetDeathAnimation();
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}
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bool Monster::Hurt(int damage,bool onUpperLevel){
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if(!IsAlive()||onUpperLevel!=OnUpperLevel()||HasIframes()) return false;
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float mod_dmg=damage;
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for(Buff&b:GetBuffs(BuffType::DAMAGE_REDUCTION)){
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mod_dmg-=damage*b.intensity;
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}
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hp=std::max(0,hp-int(mod_dmg));
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if(lastHitTimer>0){
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damageNumberPtr.get()->damage+=int(mod_dmg);
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damageNumberPtr.get()->pauseTime=0.4;
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} else {
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DAMAGENUMBER_LIST.push_back(std::make_shared<DamageNumber>(pos,int(mod_dmg)));
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std::shared_ptr<DamageNumber>numb=*(DAMAGENUMBER_LIST.end()-1);
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damageNumberPtr=numb;
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}
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lastHitTimer=0.05;
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if(!IsAlive()){
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animation.ChangeState(internal_animState,GetDeathAnimationName());
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}
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iframe_timer=GetFloat(Attribute::IFRAME_TIME_UPON_HIT);
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return true;
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}
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bool Monster::IsAlive(){
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return hp>0||!diesNormally;
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}
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vf2d&Monster::GetTargetPos(){
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return target;
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}
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MonsterSpawner::MonsterSpawner(){}
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MonsterSpawner::MonsterSpawner(vf2d pos,vf2d range,std::vector<std::pair<int,vf2d>>monsters,bool upperLevel):
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pos(pos),range(range),monsters(monsters),upperLevel(upperLevel){
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}
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bool MonsterSpawner::SpawnTriggered(){
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return triggered;
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}
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vf2d MonsterSpawner::GetRange(){
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return range;
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}
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vf2d MonsterSpawner::GetPos(){
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return pos;
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}
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void MonsterSpawner::SetTriggered(bool trigger,bool spawnMonsters){
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triggered=trigger;
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if(spawnMonsters){
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for(std::pair<int,vf2d>&monsterInfo:monsters){
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MONSTER_LIST.push_back(Monster(pos+monsterInfo.second,MONSTER_DATA[monsterInfo.first],DoesUpperLevelSpawning()));
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}
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}
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}
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bool MonsterSpawner::DoesUpperLevelSpawning(){
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return upperLevel;
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}
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bool Monster::OnUpperLevel(){
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return upperLevel;
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}
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void Monster::AddBuff(BuffType type,float duration,float intensity){
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buffList.push_back(Buff{type,duration,intensity});
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}
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void Monster::StartPathfinding(float pathingTime){
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SetState(State::PATH_AROUND);
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path=game->pathfinder.Solve_AStar(pos,target,12,OnUpperLevel());
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if(path.size()>0){
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pathIndex=0;
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//We gives this mob 5 seconds to figure out a path to the target.
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targetAcquireTimer=pathingTime;
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}
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}
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void Monster::PathAroundBehavior(float fElapsedTime){
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if(path.size()>0){
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//Move towards the new path.
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geom2d::line moveTowardsLine=geom2d::line(pos,path[pathIndex]*24);
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if(moveTowardsLine.length()>2){
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SetPos(pos+moveTowardsLine.vector().norm()*100*fElapsedTime*GetMoveSpdMult());
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if(moveTowardsLine.vector().x>0){
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facingDirection=RIGHT;
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} else {
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facingDirection=LEFT;
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}
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}else{
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if(pathIndex+1>=path.size()){
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|
|
//We have reached the end of the path!
|
|
|
|
targetAcquireTimer=0;
|
|
|
|
}else{
|
|
|
|
pathIndex++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
//We actually can't do anything so just quit.
|
|
|
|
targetAcquireTimer=0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::vector<Buff>Monster::GetBuffs(BuffType buff){
|
|
|
|
std::vector<Buff>filteredBuffs;
|
|
|
|
std::copy_if(buffList.begin(),buffList.end(),std::back_inserter(filteredBuffs),[buff](Buff&b){return b.type==buff;});
|
|
|
|
return filteredBuffs;
|
|
|
|
}
|
|
|
|
|
|
|
|
State::State Monster::GetState(){
|
|
|
|
return state;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Monster::SetState(State::State newState){
|
|
|
|
state=newState;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Monster::InitializeStrategies(){
|
|
|
|
int readCounter=0;
|
|
|
|
while(DATA["MonsterStrategy"].HasProperty(std::to_string(readCounter))){
|
|
|
|
std::string strategyName=DATA["MonsterStrategy"][std::to_string(readCounter)]["Name"].GetString();
|
|
|
|
STRATEGY_DATA[strategyName]=readCounter;
|
|
|
|
STRATEGY_ID_DATA[readCounter]=strategyName;
|
|
|
|
readCounter++;
|
|
|
|
}
|
|
|
|
STRATEGY_DATA.SetInitialized();
|
|
|
|
STRATEGY_ID_DATA.SetInitialized();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Monster::HasIframes(){
|
|
|
|
return iframe_timer>0;
|
|
|
|
}
|
|
|
|
|
|
|
|
float Monster::GetZ(){
|
|
|
|
return z;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string Monster::GetStrategy(){
|
|
|
|
return STRATEGY_ID_DATA[strategy];
|
|
|
|
}
|
|
|
|
|
|
|
|
void Monster::SetSize(float newSize,bool immediate){
|
|
|
|
if(immediate){
|
|
|
|
size=targetSize=newSize;
|
|
|
|
}else{
|
|
|
|
targetSize=newSize;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
float&Monster::GetFloat(Attribute a){
|
|
|
|
if(attributes.count(a)==0){
|
|
|
|
attributes[a]=0.f;
|
|
|
|
}
|
|
|
|
return std::get<float>(attributes[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
int&Monster::GetInt(Attribute a){
|
|
|
|
if(attributes.count(a)==0){
|
|
|
|
attributes[a]=0;
|
|
|
|
}
|
|
|
|
return std::get<int>(attributes[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::string&Monster::GetString(Attribute a){
|
|
|
|
if(attributes.count(a)==0){
|
|
|
|
attributes[a]="";
|
|
|
|
}
|
|
|
|
return std::get<std::string>(attributes[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool&Monster::GetBool(Attribute a){
|
|
|
|
if(attributes.count(a)==0){
|
|
|
|
attributes[a]=false;
|
|
|
|
}
|
|
|
|
return std::get<bool>(attributes[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
vf2d&Monster::GetVf2d(Attribute a){
|
|
|
|
if(attributes.count(a)==0){
|
|
|
|
attributes[a]=vf2d{};
|
|
|
|
}
|
|
|
|
return std::get<vf2d>(attributes[a]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Monster::SetZ(float z){
|
|
|
|
this->z=z;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Monster::SetStrategyDrawFunction(std::function<void(Crawler*)>func){
|
|
|
|
strategyDraw=func;
|
|
|
|
}
|