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February 28th -> Begin Internal Game Playtesting
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March 6th -> Discord/Friend Playtesting
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March 30th -> Public Demo Release
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1_7 green slime spawn = one of the slimes is stuck in an object on spawn
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end of worldmap is visible. needs to be extended a little bit
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distance on 1_1 between first and second Enemy spawn feels to empty
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battle shout slow range and effectivity needs a buff
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Materials for initial craft seems to be wrong? need to recheck
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do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
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should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
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chasing blue slime as warrior aint no fun, nerf there move spd (-5% maybe?)
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feature to lock accesoires to protect them from selling would be nice
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When opening craft/buy/sell menu, default to the appropriate button.
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Pressing back on the Select button of the equip menu causes you to exit the menu.
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Funny text colors with text color override on blacksmith menu
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Toggle for displaying error messages
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Level Up shows Health + and Atk + Indicators
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Ranger Backdash range buff?
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