The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/config/classes/Wizard.txt

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Wizard
{
ClassName = Wizard
Auto Attack
{
DamageMult = 1
Radius = 100
Speed = 200
Cooldown = 0.85
# When bullet makes contact, how fast the bullet will fade out.
BulletHitFadeoutTime = 0.2
# How much time passes before another particle spawns from the bullet.
ParticleFrequency = 0.03
# Specify a minimum and maximum range
ParticleLifetimeRange = 0,1
ParticleSizeRange = 0,2
ParticleFadeoutTime = 0.5
ParticleSpeedRange = -30,30
SplashEffectFadeoutTime = 0.25
}
Right Click Ability
{
Name = Teleport
Cooldown = 8
Mana Cost = 5
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 0, 0, 64, 255
Cooldown Bar Color 2 = 0, 0, 128, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
TeleportRange = 650
AnimationTime = 0.35
IframeTime = 0.35
# The minimum tile range required for a teleport.
TilesMin = 1
# The maximum tile range a teleport is allowed to go.
TilesMax = 8
# Number of teleport particles to spawn.
ParticleCount = 16
ParticleRange = 33.33
ParticleLifetimeMin = 0
ParticleLifetimeMax = 0.3
ParticleSize = 0.3
ParticleFadetime = 0.2
ParticleSpeedMin = -5
ParticleSpeedMax = 5
ParticleColor = 0, 0, 0, 255
}
Ability 1
{
Name = Firebolt
Cooldown = 6
Mana Cost = 30
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
# Damage multiplier of the initial hit.
InitialDamageMult = 1
BulletSpeed = 275
Radius = 100
#Coloring of the bullet.
BulletColor = 240, 120, 60, 255
# When bullet makes contact, how fast the bullet will fade out.
BulletHitFadeoutTime = 0.2
WorldShakeTime = 0.25
BulletHitExplosionRange = 250
# WARNING! This is how much damage multipled from the original damage of a fire bolt, not the base damage of the player.
BulletHitExplosionDamageMult = 3
BulletHitExplosionFadeoutTime = 0.25
BulletHitExplosionColor = 240, 120, 60, 255
# The number of particles that spawn when a fire bolt explodes on contact.
BulletHitExplosionParticleCount = 72
BulletHitExplosionParticleLifetimeRange = 0,0.5
BulletHitExplosionParticleSizeRange = 0,2
BulletHitExplosionParticleFadeoutTimeRange = 0,0.4
BulletHitExplosionParticleSpeedRange = -150,150
# Specific color randomization ranges for the explosion particles.
BulletHitExplosionParticleRedRange = 255,255
BulletHitExplosionParticleGreenRange = 60,250
BulletHitExplosionParticleBlueRange = 60,60
BulletHitExplosionParticleAlphaRange = 255,255
# How much time passes before another particle spawns from the bullet.
ParticleFrequency = 0.03
# Specify a minimum and maximum range
ParticleLifetimeRange = 0,1
ParticleSizeRange = 0,2
ParticleFadeoutTime = 0.3
ParticleXSpeedRange = -60,60
ParticleYSpeedRange = -60,-60
# Specific color randomization ranges for the fire bolt particles.
ParticleRedRange = 255,255
ParticleGreenRange = 0,250
ParticleBlueRange = 0,0
ParticleAlphaRange = 255,255
}
Ability 2
{
Name = Lightning Bolt
Cooldown = 6
Mana Cost = 25
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 0
Casting Range = 0
Casting Size = 0
# Damage multiplier of the initial hit.
DamageMult = 4
BulletSpeed = 230
Radius = 100
#Coloring of the bullet.
BulletColor = 255, 255, 255, 255
}
Ability 3
{
Name = Meteor
Cooldown = 40
Mana Cost = 75
#RGB Values. Color 1 is the left side of the bar, Color 2 is the right side.
Cooldown Bar Color 1 = 64, 0, 0, 255
Cooldown Bar Color 2 = 128, 0, 0, 255
Precast Time = 1.5
Casting Range = 900
Casting Size = 400
}
}