The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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February 28th -> Begin Internal Game Playtesting
March 6th -> Discord/Friend Playtesting
March 30th -> Public Demo Release
Test_1_results
Major Problems:
Medium Problems:
if a item is selected in loadout and you sell the item completly it stays into loadout and can actually be used. Edit: Nothing will happen after using it. Just in the interface it will be shown as used.
3rd Kill of Ursule already was doable by completly skipping last phase. damage ramp up to huge at the moment. (imo Main Problem is weapon damage and accessories attack values)
Minor Problems:
Warrior animation swings sword in wrong direction if hitting while running away from enemies
swamp tiles are visible on the world map near the forest
music stuttering while entering load screen
consumable needs to be reselected to be filled up completly during loadout
1_7 green slime spawn = one of the slimes is stuck in an object on spawn
end of worldmap is visible. needs to be extended a little bit
are those even Problems?:
Story 1 unlock on a new character
distance on 1_1 between first and second Enemy spawn feels to empty
you can drag npcs around the camp. Actually fun. not sure if fix is needed.
battle shout slow range and effectivity needs a buff
Materials for initial craft seems to be wrong? need to recheck
do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
chasing blue slime as warrior aint no fun, nerf there move spd (-5% maybe?)
feature to lock accesoires to protect them from selling would be nice
Gorbit99's viewport PGEX
Original Nico Sprite
Inventory scroll bar doesn't reset its size