The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuItemButton.h

58 lines
2.0 KiB

#pragma once
#include "MenuIconButton.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "Item.h"
#include "safemap.h"
INCLUDE_game
INCLUDE_ITEM_DATA
class MenuItemButton:public MenuIconButton{
private:
std::vector<IT>&invRef;
int inventoryIndex=0;
bool valid=false;
public:
inline MenuItemButton(geom2d::rect<float>rect,std::vector<IT>&invRef,int invIndex,MenuFunc onClick)
:MenuIconButton(rect,invRef.size()>invIndex?ITEM_DATA.at(invRef[invIndex]).Decal():nullptr,onClick),invRef(invRef),inventoryIndex(invIndex){
draggable=true;
valid=invRef.size()>invIndex;
}
inline Item GetItem(){
return Inventory::GetItem(invRef.at(inventoryIndex));
}
inline void UseItem(uint32_t amt=1){
if(invRef.size()<=inventoryIndex)return;
return Inventory::UseItem(invRef.at(inventoryIndex),amt);
}
protected:
virtual inline void Update(Crawler*game)override{
MenuIconButton::Update(game);
valid=invRef.size()>inventoryIndex&&ITEM_DATA.count(invRef[inventoryIndex]);
if(valid){
icon=ITEM_DATA.at(invRef[inventoryIndex]).Decal();
}else{
icon=nullptr;
}
}
virtual inline void Draw(Crawler*game,vf2d parentPos,bool focused)override{
MenuIconButton::Draw(game,parentPos,focused);
}
virtual inline MenuComponent*PickUpDraggableItem()override{
if(valid){
MenuItemButton*pickUp=new MenuItemButton(rect,invRef,inventoryIndex,onClick);
valid=false;
return pickUp;
}else{
return nullptr;
}
}
virtual inline bool DropDraggableItem(MenuComponent*draggable)override{
//HACK Warning! We're making a bold assumption that every component that is draggable is of the same type! This may change in the future....
MenuItemButton*draggedItem=(MenuItemButton*)draggable;
ITCategory cat=ITEM_DATA.at(draggedItem->invRef.at(draggedItem->inventoryIndex)).Category();
return Inventory::SwapItems(cat,draggedItem->inventoryIndex,inventoryIndex);
}
};