The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
#pragma once
|
|
|
|
#include "Bullet.h"
|
|
|
|
|
|
|
|
struct EnergyBolt:public Bullet{
|
|
|
|
float lastParticleSpawn=0;
|
|
|
|
EnergyBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
|
|
|
|
void Update(float fElapsedTime)override;
|
|
|
|
bool PlayerHit(Player&player)override;
|
|
|
|
bool MonsterHit(Monster&monster)override;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct FireBolt:public Bullet{
|
|
|
|
float lastParticleSpawn=0;
|
|
|
|
FireBolt(vf2d pos,vf2d vel,float radius,int damage,bool upperLevel,bool friendly=false,Pixel col=WHITE);
|
|
|
|
void Update(float fElapsedTime)override;
|
|
|
|
bool PlayerHit(Player&player)override;
|
|
|
|
bool MonsterHit(Monster&monster)override;
|
|
|
|
};
|