# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2018 - 2023 OneLoneCoder . com
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
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CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
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Portions of this software are copyright © 2023 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Crawler.h"
# include "DEFINES.h"
# include "Menu.h"
# include "EncountersSpawnListScrollableWindowComponent.h"
# include "MenuLabel.h"
# include "MenuComponent.h"
# include "State_OverworldMap.h"
# include "Map.h"
INCLUDE_game
INCLUDE_LEVEL_NAMES
INCLUDE_MONSTER_DATA
using A = Attribute ;
void Menu : : InitializeOverworldMapLevelWindow ( ) {
vf2d windowSize = { game - > GetScreenSize ( ) . x / 3.f - 24 , float ( game - > GetScreenSize ( ) . y ) - 48 } ;
Menu * levelSelectWindow = CreateMenu ( OVERWORLD_LEVEL_SELECT , { game - > GetScreenSize ( ) . x - game - > GetScreenSize ( ) . x / 3.f , 24 } , windowSize ) ;
State_OverworldMap * overworldMap = ( State_OverworldMap * ) GameState : : states [ States : : OVERWORLD_MAP ] ; //HACK ALERT!! We're going to make an assumption that we are in the overworld map state.
levelSelectWindow - > ADD ( " Panel 1 Back " , MenuLabel ) ( { { 0 , 0 } , { windowSize . x - 1 , 44 } } , " " , 1 , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) END ;
levelSelectWindow - > ADD ( " Chapter Label " , MenuLabel ) ( { { 0 , 4 } , { windowSize . x , 16 } } , " Chapter " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END ;
levelSelectWindow - > ADD ( " Stage Label " , MenuLabel ) ( { { 0 , 24 } , { windowSize . x , 16 } } , " Stage " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END ;
levelSelectWindow - > ADD ( " Panel 2 Back " , MenuLabel ) ( { { 0 , 52 } , { windowSize . x - 1 , 96 } } , " " , 1 , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) END ;
levelSelectWindow - > ADD ( " Encounters Label " , MenuLabel ) ( { { 0 , 52 } , { windowSize . x - 1 , 12 } } , " Encounters: " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) END ;
levelSelectWindow - > ADD ( " Spawns List " , EncountersSpawnListScrollableWindowComponent ) ( { { 1 , 64 } , { windowSize . x - 2 , 84 } } , ComponentAttr : : BACKGROUND ) END ;
levelSelectWindow - > ADD ( " Change Loadout Button " , MenuComponent ) ( { { 0 , 152 } , { windowSize . x - 1 , 12 } } , " Change Loadout " , ITEM_LOADOUT , [ ] ( MenuFuncData data ) { return true ; } ) END ;
levelSelectWindow - > ADD ( " Enter Button " , MenuComponent ) ( { { 0 , 166 } , { windowSize . x - 1 , 16 } } , " Enter " , [ ] ( MenuFuncData data ) { State_OverworldMap : : StartLevel ( ) ; return true ; } ) END ;
}