# pragma once
# include "Crawler.h"
# include "DEFINES.h"
# include "Menu.h"
# include "EncountersSpawnListScrollableWindowComponent.h"
# include "MenuLabel.h"
# include "MenuComponent.h"
# include "State_OverworldMap.h"
# include "Map.h"
INCLUDE_game
INCLUDE_LEVEL_NAMES
INCLUDE_MONSTER_DATA
typedef Attribute A ;
void Menu : : InitializeOverworldMapLevelWindow ( ) {
vf2d windowSize = { game - > GetScreenSize ( ) . x / 3.f - 24 , float ( game - > GetScreenSize ( ) . y ) - 48 } ;
Menu * levelSelectWindow = CreateMenu ( OVERWORLD_LEVEL_SELECT , { game - > GetScreenSize ( ) . x - game - > GetScreenSize ( ) . x / 3.f , 24 } , windowSize ) ;
State_OverworldMap * overworldMap = ( State_OverworldMap * ) GameState : : states [ States : : OVERWORLD_MAP ] ; //HACK ALERT!! We're going to make an assumption that we are in the overworld map state.
//Map&loadedMap=MapHelper::MapFromString(overworldMap->GetCurrentConnectionPoint().map);
//std::set<int>&spawns=loadedMap.spawns;
/*int yOffset=40;
for ( int key : spawns ) {
MenuLabel * testLabel = new MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , float ( yOffset ) } , { windowSize . x , 24 } } , MONSTER_DATA [ key ] . GetDisplayName ( ) ) ;
yOffset + = 28 ;
levelSelectWindow - > AddComponent ( MONSTER_DATA [ key ] . GetDisplayName ( ) + " Display Label " , testLabel ) ;
} */
MenuLabel * chapterLabel = NEW MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , 4 } , { windowSize . x , 16 } } , " Chapter " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) ;
MenuLabel * stageLabel = NEW MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , 24 } , { windowSize . x , 16 } } , " Stage " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) ;
MenuLabel * panel1Back = NEW MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , 0 } , { windowSize . x - 1 , 44 } } , " " , 1 , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) ;
levelSelectWindow - > AddComponent ( " Panel 1 Back " , panel1Back ) ;
levelSelectWindow - > AddComponent ( " Chapter Label " , chapterLabel ) ;
levelSelectWindow - > AddComponent ( " Stage Label " , stageLabel ) ;
MenuLabel * encountersLabel = NEW MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , 52 } , { windowSize . x - 1 , 12 } } , " Encounters: " , 1 , ComponentAttr : : SHADOW | ComponentAttr : : LEFT_ALIGN ) ;
EncountersSpawnListScrollableWindowComponent * spawns = NEW EncountersSpawnListScrollableWindowComponent ( OVERWORLD_LEVEL_SELECT , { { 1 , 64 } , { windowSize . x - 2 , 84 } } , ComponentAttr : : BACKGROUND ) ;
MenuLabel * panel2Back = NEW MenuLabel ( OVERWORLD_LEVEL_SELECT , { { 0 , 52 } , { windowSize . x - 1 , 96 } } , " " , 1 , ComponentAttr : : BACKGROUND | ComponentAttr : : OUTLINE ) ;
levelSelectWindow - > AddComponent ( " Panel 2 Back " , panel2Back ) ;
levelSelectWindow - > AddComponent ( " Encounters Label " , encountersLabel ) ;
levelSelectWindow - > AddComponent ( " Spawns List " , spawns ) ;
MenuComponent * changeLoadoutButton = NEW MenuComponent ( OVERWORLD_LEVEL_SELECT , { { 0 , 152 } , { windowSize . x - 1 , 12 } } , " Change Loadout " , INVENTORY , [ ] ( MenuFuncData data ) { return true ; } ) ;
MenuComponent * enterButton = NEW MenuComponent ( OVERWORLD_LEVEL_SELECT , { { 0 , 166 } , { windowSize . x - 1 , 16 } } , " Enter " , [ ] ( MenuFuncData data ) { State_OverworldMap : : StartLevel ( ) ; return true ; } ) ;
levelSelectWindow - > AddComponent ( " Change Loadout Button " , changeLoadoutButton ) ;
levelSelectWindow - > AddComponent ( " Enter Button " , enterButton ) ;
}