The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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125 lines
3.2 KiB
125 lines
3.2 KiB
11 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "voice_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class VoiceEvents final {
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public:
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static void DISCORD_CALLBACK OnSettingsUpdate(void* callbackData)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->VoiceManager();
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module.OnSettingsUpdate();
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}
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};
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IDiscordVoiceEvents VoiceManager::events_{
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&VoiceEvents::OnSettingsUpdate,
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};
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Result VoiceManager::GetInputMode(InputMode* inputMode)
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{
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if (!inputMode) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
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return static_cast<Result>(result);
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}
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void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->set_input_mode(
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internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
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}
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Result VoiceManager::IsSelfMute(bool* mute)
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{
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if (!mute) {
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return Result::InternalError;
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}
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auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
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return static_cast<Result>(result);
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}
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Result VoiceManager::SetSelfMute(bool mute)
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{
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auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
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return static_cast<Result>(result);
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}
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Result VoiceManager::IsSelfDeaf(bool* deaf)
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{
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if (!deaf) {
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return Result::InternalError;
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}
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auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
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return static_cast<Result>(result);
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}
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Result VoiceManager::SetSelfDeaf(bool deaf)
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{
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auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
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return static_cast<Result>(result);
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}
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Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
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{
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if (!mute) {
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return Result::InternalError;
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}
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auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
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return static_cast<Result>(result);
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}
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Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
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{
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auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
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return static_cast<Result>(result);
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}
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Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
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{
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if (!volume) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
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return static_cast<Result>(result);
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}
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Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
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{
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auto result = internal_->set_local_volume(internal_, userId, volume);
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return static_cast<Result>(result);
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}
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} // namespace discord
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