# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "CppUnitTest.h"
# include "AdventuresInLestoria.h"
# include "Tutorial.h"
# include <random>
# include <format>
# include "ItemDrop.h"
# include "DamageNumber.h"
# include <ranges>
using namespace Microsoft : : VisualStudio : : CppUnitTestFramework ;
INCLUDE_GFX
INCLUDE_ITEM_DATA
INCLUDE_DAMAGENUMBER_LIST
INCLUDE_INITIALIZEGAMECONFIGURATIONS
extern std : : mt19937 rng ;
namespace EngineTests
{
TEST_CLASS ( EngineTest )
{
public :
std : : unique_ptr < AiL > testGame ;
InputGroup testKeyboardInput ;
Player * player ;
HWButton * testKey ;
TEST_METHOD_INITIALIZE ( PlayerInitialize ) {
InitializeGameConfigurations ( ) ;
rng = std : : mt19937 { 57189U } ; //Establish a fixed random seed on setup so the exact same results are generated every test run.
testGame . reset ( new AiL ( true ) ) ;
ItemAttribute : : Initialize ( ) ;
ItemInfo : : InitializeItems ( ) ;
testGame - > InitializeGraphics ( ) ;
testGame - > InitializeClasses ( ) ;
sig : : Animation : : InitializeAnimations ( ) ;
testGame - > InitializeDefaultKeybinds ( ) ;
testGame - > InitializePlayer ( ) ;
sig : : Animation : : SetupPlayerAnimations ( ) ;
Menu : : InitializeMenus ( ) ;
Tutorial : : Initialize ( ) ;
Stats : : InitializeDamageReductionTable ( ) ;
GameState : : Initialize ( ) ;
GameState : : STATE = GameState : : states . at ( States : : State : : GAME_RUN ) ;
# pragma region Setup a fake test map and test monster
game - > MAP_DATA [ " CAMPAIGN_1_1 " ] ;
ItemDrop : : ClearDrops ( ) ;
MonsterData testMonsterData { " TestName " , " Test Monster " , 1000 , 10 , 5 , { MonsterDropData { " Health Potion " , 100.f , 1 , 1 } } , 200.f } ;
MONSTER_DATA [ " TestName " ] = testMonsterData ;
# pragma endregion
testGame - > ResetLevelStates ( ) ;
player = testGame - > GetPlayer ( ) ;
//Setup key "0" as a test input
testKeyboardInput . AddKeybind ( Input { InputType : : KEY , 0 } ) ;
testKey = testGame - > GetKeyboardState ( 0 ) ;
testGame - > olc_UpdateKeyFocus ( true ) ; //Force the game to be "focused" for tests. Required if we want keyboard inputs to work.
Menu : : themes . SetInitialized ( ) ;
GFX . SetInitialized ( ) ;
DAMAGENUMBER_LIST . clear ( ) ;
}
TEST_METHOD_CLEANUP ( CleanupTests ) {
testGame - > EndGame ( ) ;
testGame - > OnUserUpdate ( 0.f ) ;
testGame . reset ( ) ;
}
TEST_METHOD ( StripColorTest ) {
std : : string noColCode { " Hello World! " } ;
Assert : : AreEqual ( " Hello World! " s , testGame - > stripCol ( noColCode ) , L " Function should not strip out any text when there's no color codes. " ) ;
std : : string leadingColCode { " #FFFFFFHello World! " } ;
Assert : : AreEqual ( " Hello World! " s , testGame - > stripCol ( leadingColCode ) , L " Function should strip out all color codes. " ) ;
std : : string extraColCodes { " #FFFFFFHello #00FF00World! " } ;
Assert : : AreEqual ( " Hello World! " s , testGame - > stripCol ( extraColCodes ) , L " Function should strip out all color codes. " ) ;
std : : u32string u32noColCode { noColCode . begin ( ) , noColCode . end ( ) } ;
std : : u32string u32noColCodeResult { testGame - > stripCol ( u32noColCode ) } ;
Assert : : AreEqual ( " Hello World! " s , std : : string { u32noColCodeResult . begin ( ) , u32noColCodeResult . end ( ) } , L " Function should not strip out any text when there's no color codes. " ) ;
std : : u32string u32leadingColCode { noColCode . begin ( ) , noColCode . end ( ) } ;
std : : u32string u32leadingColCodeResult { testGame - > stripCol ( u32leadingColCode ) } ;
Assert : : AreEqual ( " Hello World! " s , std : : string { u32leadingColCodeResult . begin ( ) , u32leadingColCodeResult . end ( ) } , L " Function should strip out all color codes. " ) ;
std : : u32string u32extraColCodes { extraColCodes . begin ( ) , extraColCodes . end ( ) } ;
std : : u32string u32extraColCodesResult { testGame - > stripCol ( u32extraColCodes ) } ;
Assert : : AreEqual ( " Hello World! " s , std : : string { u32extraColCodesResult . begin ( ) , u32extraColCodesResult . end ( ) } , L " Function should strip out all color codes. " ) ;
}
TEST_METHOD ( StripLeadingColorTest ) {
std : : string noColCode { " Hello World! " } ;
Assert : : AreEqual ( " Hello World! " s , testGame - > stripLeadingCol ( noColCode ) , L " Function should not strip out any text when there's no color codes. " ) ;
std : : string leadingColCode { " #FFFFFFHello World! " } ;
Assert : : AreEqual ( " Hello World! " s , testGame - > stripLeadingCol ( leadingColCode ) , L " Function should strip out color code at beginning of text. " ) ;
std : : string extraColCodes { " #FFFFFFHello #00FF00World! " } ;
Assert : : AreEqual ( " Hello #00FF00World! " s , testGame - > stripLeadingCol ( extraColCodes ) , L " Function should only strip out color code at beginning of text. " ) ;
std : : u32string u32noColCode { noColCode . begin ( ) , noColCode . end ( ) } ;
std : : u32string u32noColCodeResult { testGame - > stripLeadingCol ( u32noColCode ) } ;
Assert : : AreEqual ( " Hello World! " s , std : : string { u32noColCodeResult . begin ( ) , u32noColCodeResult . end ( ) } , L " Function should not strip out any text when there's no color codes. " ) ;
std : : u32string u32leadingColCode { noColCode . begin ( ) , noColCode . end ( ) } ;
std : : u32string u32leadingColCodeResult { testGame - > stripLeadingCol ( u32leadingColCode ) } ;
Assert : : AreEqual ( " Hello World! " s , std : : string { u32leadingColCodeResult . begin ( ) , u32leadingColCodeResult . end ( ) } , L " Function should strip out color code at beginning of text. " ) ;
std : : u32string u32extraColCodes { extraColCodes . begin ( ) , extraColCodes . end ( ) } ;
std : : u32string u32extraColCodesResult { testGame - > stripLeadingCol ( u32extraColCodes ) } ;
Assert : : AreEqual ( " Hello #00FF00World! " s , std : : string { u32extraColCodesResult . begin ( ) , u32extraColCodesResult . end ( ) } , L " Function should only strip out color code at beginning of text. " ) ;
}
TEST_METHOD ( GetFinalRenderColorTest ) {
Assert : : AreEqual ( WHITE . n , testGame - > GetFinalRenderColor ( WHITE , " Hello World! " ) . n , L " Should use source color as there's no HTML color code. " ) ;
Assert : : AreEqual ( BLUE . n , testGame - > GetFinalRenderColor ( WHITE , " #0000FFHello World! " ) . n , L " Should use color in string since it has a leading HTML color code. " ) ;
Assert : : AreEqual ( BLUE . n , testGame - > GetFinalRenderColor ( WHITE , " #0000FFHello #00FF00World! " ) . n , L " Should use color in string since it has a leading HTML color code. " ) ;
Assert : : AreEqual ( WHITE . n , testGame - > GetFinalRenderColor ( WHITE , " Hello #00FF00World! " ) . n , L " Should use source color since there's no leading HTML color code. " ) ;
std : : string testStr { " Hello World! " } ;
std : : u32string u32testStr { testStr . begin ( ) , testStr . end ( ) } ;
Assert : : AreEqual ( WHITE . n , testGame - > GetFinalRenderColor ( WHITE , testStr ) . n , L " Should use source color as there's no HTML color code. " ) ;
std : : string colorCodeStr { " #0000FFHello World! " } ;
std : : u32string u32colorCodeStr { colorCodeStr . begin ( ) , colorCodeStr . end ( ) } ;
Assert : : AreEqual ( BLUE . n , testGame - > GetFinalRenderColor ( WHITE , colorCodeStr ) . n , L " Should use color in string since it has a leading HTML color code. " ) ;
std : : string extraColorCodeStr { " #0000FFHello #00FF00World! " } ;
std : : u32string u32extraColorCodeStr { extraColorCodeStr . begin ( ) , extraColorCodeStr . end ( ) } ;
Assert : : AreEqual ( BLUE . n , testGame - > GetFinalRenderColor ( WHITE , extraColorCodeStr ) . n , L " Should use color in string since it has a leading HTML color code. " ) ;
std : : string middleColorCodeStr { " Hello #00FF00World! " } ;
std : : u32string u32middleColorCodeStr { middleColorCodeStr . begin ( ) , middleColorCodeStr . end ( ) } ;
Assert : : AreEqual ( WHITE . n , testGame - > GetFinalRenderColor ( WHITE , middleColorCodeStr ) . n , L " Should use source color since there's no leading HTML color code. " ) ;
}
TEST_METHOD ( UtilMapRangeTest ) {
Assert : : AreEqual ( 0.f , util : : map_range < float > ( 0.f , 0 , 100 , 0 , 100 ) , L " 0 in input range 0-100 output range 0-100 maps to 0 " ) ;
Assert : : AreEqual ( 100.f , util : : map_range < float > ( 100.f , 0 , 100 , 0 , 100 ) , L " 100 in input range 0-100 output range 0-100 maps to 100 " ) ;
Assert : : AreEqual ( 50.f , util : : map_range < float > ( 50.f , 0 , 100 , 0 , 100 ) , L " 50 in input range 0-100 output range 0-100 maps to 100 " ) ;
Assert : : AreEqual ( 0.f , util : : map_range < float > ( 0.f , 0 , 50 , 0 , 100 ) , L " 0 in input range 0-50 output range 0-100 maps to 0 " ) ;
Assert : : AreEqual ( 200.f , util : : map_range < float > ( 100.f , 0 , 50 , 0 , 100 ) , L " 100 in input range 0-50 output range 0-100 maps to 200 " ) ;
Assert : : AreEqual ( 100.f , util : : map_range < float > ( 50.f , 0 , 50 , 0 , 100 ) , L " 50 in input range 0-50 output range 0-100 maps to 100 " ) ;
Assert : : AreEqual ( 100.f , util : : map_range < float > ( 0.f , 0 , 100 , 100 , 200 ) , L " 0 in input range 0-100 output range 100-200 maps to 100 " ) ;
Assert : : AreEqual ( 200.f , util : : map_range < float > ( 100.f , 0 , 100 , 100 , 200 ) , L " 100 in input range 0-100 output range 100-200 maps to 200 " ) ;
Assert : : AreEqual ( 150.f , util : : map_range < float > ( 50.f , 0 , 100 , 100 , 200 ) , L " 50 in input range 0-100 output range 100-200 maps to 150 " ) ;
Assert : : AreEqual ( 0.f , util : : map_range < float > ( 0.f , 50 , 100 , 100 , 200 ) , L " 0 in input range 50-100 output range 100-200 maps to 0 " ) ;
Assert : : AreEqual ( 200.f , util : : map_range < float > ( 100.f , 50 , 100 , 100 , 200 ) , L " 100 in input range 50-100 output range 100-200 maps to 200 " ) ;
Assert : : AreEqual ( 100.f , util : : map_range < float > ( 50.f , 50 , 100 , 100 , 200 ) , L " 50 in input range 50-100 output range 100-200 maps to 100 " ) ;
}
} ;
}