The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/discord-files/achievement_manager.cpp

100 lines
3.2 KiB

#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#include "achievement_manager.h"
#include "core.h"
#include <cstring>
#include <memory>
namespace discord {
class AchievementEvents final {
public:
static void DISCORD_CALLBACK OnUserAchievementUpdate(void* callbackData,
DiscordUserAchievement* userAchievement)
{
auto* core = reinterpret_cast<Core*>(callbackData);
if (!core) {
return;
}
auto& module = core->AchievementManager();
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
}
};
IDiscordAchievementEvents AchievementManager::events_{
&AchievementEvents::OnUserAchievementUpdate,
};
void AchievementManager::SetUserAchievement(Snowflake achievementId,
std::uint8_t percentComplete,
std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->set_user_achievement(
internal_, achievementId, percentComplete, cb.release(), wrapper);
}
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
{
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
std::unique_ptr<std::function<void(Result)>> cb(
reinterpret_cast<std::function<void(Result)>*>(callbackData));
if (!cb || !(*cb)) {
return;
}
(*cb)(static_cast<Result>(result));
};
std::unique_ptr<std::function<void(Result)>> cb{};
cb.reset(new std::function<void(Result)>(std::move(callback)));
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
}
void AchievementManager::CountUserAchievements(std::int32_t* count)
{
if (!count) {
return;
}
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
}
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
UserAchievement* userAchievement)
{
if (!userAchievement) {
return Result::InternalError;
}
auto result = internal_->get_user_achievement(
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
return static_cast<Result>(result);
}
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
UserAchievement* userAchievement)
{
if (!userAchievement) {
return Result::InternalError;
}
auto result = internal_->get_user_achievement_at(
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
return static_cast<Result>(result);
}
} // namespace discord