The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/discord-files/lobby_manager.h

89 lines
4.2 KiB

#pragma once
#include "types.h"
namespace discord {
class LobbyManager final {
public:
~LobbyManager() = default;
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
Result GetMemberUpdateTransaction(LobbyId lobbyId,
UserId userId,
LobbyMemberTransaction* transaction);
void CreateLobby(LobbyTransaction const& transaction,
std::function<void(Result, Lobby const&)> callback);
void UpdateLobby(LobbyId lobbyId,
LobbyTransaction const& transaction,
std::function<void(Result)> callback);
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
void ConnectLobby(LobbyId lobbyId,
LobbySecret secret,
std::function<void(Result, Lobby const&)> callback);
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
std::function<void(Result, Lobby const&)> callback);
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
Result GetMemberMetadataValue(LobbyId lobbyId,
UserId userId,
MetadataKey key,
char value[4096]);
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
void UpdateMember(LobbyId lobbyId,
UserId userId,
LobbyMemberTransaction const& transaction,
std::function<void(Result)> callback);
void SendLobbyMessage(LobbyId lobbyId,
std::uint8_t* data,
std::uint32_t dataLength,
std::function<void(Result)> callback);
Result GetSearchQuery(LobbySearchQuery* query);
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
void LobbyCount(std::int32_t* count);
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
Result ConnectNetwork(LobbyId lobbyId);
Result DisconnectNetwork(LobbyId lobbyId);
Result FlushNetwork();
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
Result SendNetworkMessage(LobbyId lobbyId,
UserId userId,
std::uint8_t channelId,
std::uint8_t* data,
std::uint32_t dataLength);
Event<std::int64_t> OnLobbyUpdate;
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
Event<std::int64_t, std::int64_t> OnMemberConnect;
Event<std::int64_t, std::int64_t> OnMemberUpdate;
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
private:
friend class Core;
LobbyManager() = default;
LobbyManager(LobbyManager const& rhs) = delete;
LobbyManager& operator=(LobbyManager const& rhs) = delete;
LobbyManager(LobbyManager&& rhs) = delete;
LobbyManager& operator=(LobbyManager&& rhs) = delete;
IDiscordLobbyManager* internal_;
static IDiscordLobbyEvents events_;
};
} // namespace discord