The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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92 lines
2.5 KiB
92 lines
2.5 KiB
11 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "relationship_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class RelationshipEvents final {
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public:
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static void DISCORD_CALLBACK OnRefresh(void* callbackData)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->RelationshipManager();
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module.OnRefresh();
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}
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static void DISCORD_CALLBACK OnRelationshipUpdate(void* callbackData,
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DiscordRelationship* relationship)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->RelationshipManager();
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module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
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}
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};
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IDiscordRelationshipEvents RelationshipManager::events_{
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&RelationshipEvents::OnRefresh,
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&RelationshipEvents::OnRelationshipUpdate,
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};
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void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
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{
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static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
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auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
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if (!cb || !(*cb)) {
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return {};
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}
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return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
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};
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std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
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cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
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internal_->filter(internal_, cb.get(), wrapper);
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}
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Result RelationshipManager::Count(std::int32_t* count)
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{
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if (!count) {
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return Result::InternalError;
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}
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auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
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return static_cast<Result>(result);
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}
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Result RelationshipManager::Get(UserId userId, Relationship* relationship)
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{
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if (!relationship) {
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return Result::InternalError;
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}
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auto result =
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internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
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return static_cast<Result>(result);
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}
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Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
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{
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if (!relationship) {
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return Result::InternalError;
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}
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auto result =
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internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
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return static_cast<Result>(result);
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}
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} // namespace discord
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