The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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178 lines
6.2 KiB
178 lines
6.2 KiB
11 months ago
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#if !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#include "activity_manager.h"
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#include "core.h"
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#include <cstring>
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#include <memory>
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namespace discord {
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class ActivityEvents final {
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public:
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static void DISCORD_CALLBACK OnActivityJoin(void* callbackData, char const* secret)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->ActivityManager();
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module.OnActivityJoin(static_cast<const char*>(secret));
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}
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static void DISCORD_CALLBACK OnActivitySpectate(void* callbackData, char const* secret)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->ActivityManager();
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module.OnActivitySpectate(static_cast<const char*>(secret));
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}
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static void DISCORD_CALLBACK OnActivityJoinRequest(void* callbackData, DiscordUser* user)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->ActivityManager();
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module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
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}
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static void DISCORD_CALLBACK OnActivityInvite(void* callbackData,
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EDiscordActivityActionType type,
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DiscordUser* user,
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DiscordActivity* activity)
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{
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auto* core = reinterpret_cast<Core*>(callbackData);
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if (!core) {
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return;
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}
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auto& module = core->ActivityManager();
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module.OnActivityInvite(static_cast<ActivityActionType>(type),
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*reinterpret_cast<User const*>(user),
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*reinterpret_cast<Activity const*>(activity));
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}
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};
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IDiscordActivityEvents ActivityManager::events_{
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&ActivityEvents::OnActivityJoin,
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&ActivityEvents::OnActivitySpectate,
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&ActivityEvents::OnActivityJoinRequest,
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&ActivityEvents::OnActivityInvite,
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};
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Result ActivityManager::RegisterCommand(char const* command)
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{
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auto result = internal_->register_command(internal_, const_cast<char*>(command));
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return static_cast<Result>(result);
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}
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Result ActivityManager::RegisterSteam(std::uint32_t steamId)
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{
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auto result = internal_->register_steam(internal_, steamId);
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return static_cast<Result>(result);
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}
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void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->update_activity(internal_,
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reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
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cb.release(),
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wrapper);
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}
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void ActivityManager::ClearActivity(std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->clear_activity(internal_, cb.release(), wrapper);
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}
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void ActivityManager::SendRequestReply(UserId userId,
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ActivityJoinRequestReply reply,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->send_request_reply(internal_,
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userId,
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static_cast<EDiscordActivityJoinRequestReply>(reply),
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cb.release(),
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wrapper);
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}
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void ActivityManager::SendInvite(UserId userId,
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ActivityActionType type,
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char const* content,
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std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->send_invite(internal_,
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userId,
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static_cast<EDiscordActivityActionType>(type),
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const_cast<char*>(content),
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cb.release(),
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wrapper);
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}
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void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
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{
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static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
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std::unique_ptr<std::function<void(Result)>> cb(
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reinterpret_cast<std::function<void(Result)>*>(callbackData));
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if (!cb || !(*cb)) {
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return;
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}
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(*cb)(static_cast<Result>(result));
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};
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std::unique_ptr<std::function<void(Result)>> cb{};
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cb.reset(new std::function<void(Result)>(std::move(callback)));
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internal_->accept_invite(internal_, userId, cb.release(), wrapper);
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}
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} // namespace discord
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