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#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "State_MainMenu.h"
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#include "AdventuresInLestoria.h"
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#include "Menu.h"
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#include "TitleScreen.h"
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#include "Key.h"
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#include "ItemDrop.h"
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#include "util.h"
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INCLUDE_game
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void State_MainMenu::OnStateChange(GameState*prevState){
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Audio::PlayBGM("title_screen");
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TitleScreen::Reset();
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game->UpdateDiscordStatus("Main Menu","");
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game->LoadLevel("starting_map"_S,AiL::NO_MUSIC_CHANGE);
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};
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void State_MainMenu::OnLevelLoad(){
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game->GetPlayer()->SetIframes(999999.f);
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game->GetPlayer()->SetInvisible(true);
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SelectAndMoveToNewFocusArea();
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}
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void State_MainMenu::OnUserUpdate(AiL*game){
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game->GetPlayer()->ForceSetPos(game->GetPlayer()->GetPos()+cameraMoveDir*8*game->GetElapsedTime());
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lastMoveTime+=game->GetElapsedTime();
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if(lastMoveTime>8.f)SelectAndMoveToNewFocusArea();
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TitleScreen::Update();
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if(AiL::KEY_CONFIRM.Released()){
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TitleScreen::Skip();
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}
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game->UpdateEffects(game->GetElapsedTime());
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GameEvent::UpdateEvents();
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game->UpdateMonsters();
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ItemDrop::UpdateDrops(game->GetElapsedTime());
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game->UpdateBullets(game->GetElapsedTime());
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game->UpdateCamera(game->GetElapsedTime());
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};
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void State_MainMenu::Draw(AiL*game){
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TitleScreen::Draw();
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};
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const ZoneData&State_MainMenu::ChooseRandomFocusArea(){
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//std::vector<ZoneData>
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if(game->GetZones().count("Focus Area")>0){
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const std::vector<ZoneData>&zones=game->GetZones().at("Focus Area");
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newSelectedFocusAreaIndex=util::random()%zones.size();
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return zones[newSelectedFocusAreaIndex];
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}else ERR("WARNING! No focus areas included in the intro map!");
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return game->GetZones().at("Focus Area")[0];
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}
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void State_MainMenu::SelectAndMoveToNewFocusArea(){
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const ZoneData&newFocusArea=ChooseRandomFocusArea();
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if(lastSelectedFocusAreaIndex==newSelectedFocusAreaIndex)return;
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game->camera.MoveCamera(newFocusArea.zone.pos);
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game->GetPlayer()->ForceSetPos(newFocusArea.zone.pos);
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cameraMoveDir={};
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for(const XMLTag&tag:newFocusArea.properties){
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if(tag.data.at("name")=="Scroll Direction"){
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std::string_view dir=tag.data.at("value");
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if(dir=="NORTH"sv)cameraMoveDir={0.f,-1.f};else
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if(dir=="NORTHEAST"sv)cameraMoveDir={1.f,-1.f};else
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if(dir=="EAST"sv)cameraMoveDir={1.f,0.f};else
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if(dir=="SOUTHEAST"sv)cameraMoveDir={1.f,1.f};else
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if(dir=="SOUTH"sv)cameraMoveDir={0.f,1.f};else
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if(dir=="SOUTHWEST"sv)cameraMoveDir={-1.f,1.f};else
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if(dir=="WEST"sv)cameraMoveDir={-1.f,0.f};else
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if(dir=="NORTHWEST"sv)cameraMoveDir={-1.f,-1.f};
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}
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}
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lastMoveTime=0.f;
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lastSelectedFocusAreaIndex=newSelectedFocusAreaIndex;
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}
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