# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright <EFBFBD> 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "AdventuresInLestoria.h"
# include "Menu.h"
# include "ScrollableWindowComponent.h"
# include "MenuLabel.h"
INCLUDE_WINDOW_SIZE
void Menu : : InitializeCreditsWindow ( ) {
vf2d windowSize = WINDOW_SIZE - vf2d { 78 , 78 } ;
Menu * creditsWindow = CreateMenu ( MenuType : : CREDITS , CENTERED , windowSize ) ;
auto displayScrollWindow = creditsWindow - > ADD ( " Display Text Scroll Window " , ScrollableWindowComponent ) ( geom2d : : rect < float > { { 4 , 4 } , windowSize - vf2d { 8 , 8 } } ) END ;
displayScrollWindow - > ADD ( " Display Text " , MenuLabel ) ( geom2d : : rect < float > { { 2 , 2 } , windowSize - vf2d { 24 , 12 } } , " Test Text \n Even more testing text that we could use for this game. " , 1.f , ComponentAttr : : CENTER ) END ;
creditsWindow - > ADD ( " Go Back Button " , MenuComponent ) ( geom2d : : rect < float > { { windowSize . x / 2.f - 48.f , windowSize . y } , { 96.f , 12.f } } , " Back " , [ ] ( MenuFuncData data ) {
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
creditsWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
returnData = " Go Back Button " ;
} ,
{ //Button Key
{ { game - > KEY_SCROLLUP , Held } , { " " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( 1.f ) ;
} } } ,
{ { game - > KEY_SCROLLDOWN , Held } , { " " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( - 1.f ) ;
} } } ,
{ { game - > KEY_SHOULDER , Pressed } , { " Scroll " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( - 1.0f ) ;
} } } ,
{ { game - > KEY_FASTSCROLLUP , Held , InputEngageGroup : : NOT_VISIBLE } , { " Scroll " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( - 1.0f ) ;
} } } ,
{ { game - > KEY_FASTSCROLLDOWN , Held , InputEngageGroup : : NOT_VISIBLE } , { " Scroll " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( 1.0f ) ;
} } } ,
{ { game - > KEY_SCROLLVERT_R , Analog } , { " Scroll " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( game - > KEY_SCROLLVERT . Analog ( ) ) ;
} } } ,
{ { game - > KEY_SCROLLVERT_L , Analog , InputEngageGroup : : NOT_VISIBLE } , { " Scroll " , [ ] ( MenuType type ) {
Component < ScrollableWindowComponent > ( type , " Display Text Scroll Window " ) - > Scroll ( game - > KEY_SCROLLVERT . Analog ( ) ) ;
} } } ,
{ game - > KEY_BACK , { " Back " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Go Back Button " ) - > Click ( ) ;
} } } ,
{ game - > KEY_CONFIRM , { " Back " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
} ) ;
}