The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/TMXParser.h

429 lines
17 KiB

#pragma once
#include "olcPixelGameEngine.h"
#include "olcUTIL_Geometry2D.h"
#include <sstream>
#include "GameState.h"
using namespace olc;
struct XMLTag{
std::string tag;
std::map<std::string,std::string> data;
const std::string FormatTagData(std::map<std::string,std::string>tiles);
friend std::ostream& operator << (std::ostream& os, XMLTag& rhs);
std::string str();
int GetInteger(std::string dataTag);
float GetFloat(std::string dataTag);
double GetDouble(std::string dataTag);
bool GetBool(std::string dataTag);
};
struct MapTag{
int width=0,height=0;
int tilewidth=0,tileheight=0;
bool optimized=false; //An optimized map will require us to flatten it out and use it as a single tile.
vi2d playerSpawnLocation;
vi2d MapSize; //The number of tiles in width and height of this map.
vi2d TileSize; //How large in pixels the map's tiles are.
MapTag();
MapTag(int width,int height,int tilewidth,int tileheight);
friend std::ostream& operator << (std::ostream& os, MapTag& rhs);
};
struct LayerTag{
XMLTag tag;
std::vector<std::vector<int>> tiles;
std::string str();
};
struct SpawnerTag{
XMLTag ObjectData;
std::vector<XMLTag>monsters;
bool upperLevel=false;
std::string bossNameDisplay;
std::string str();
friend std::ostream& operator << (std::ostream& os, SpawnerTag& rhs);
};
struct Map{
MapTag MapData;
Renderable*optimizedTile=nullptr;
std::vector<XMLTag> TilesetData;
std::vector<LayerTag> LayerData;
std::map<int,SpawnerTag> SpawnerData; //Spawn groups have IDs, mobs associate which spawner they are tied to via this ID.
std::map<std::string,std::vector<geom2d::rect<int>>> ZoneData;
std::string FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles);
std::string FormatSpawnerData(std::ostream& os, std::map<int,SpawnerTag>tiles);
friend std::ostream& operator << (std::ostream& os, Map& rhs);
friend std::ostream& operator << (std::ostream& os, std::vector<XMLTag>& rhs);
};
struct Property{
std::string name;
std::string value;
int GetInteger();
float GetFloat();
double GetDouble();
bool GetBool();
};
struct StagePlate{
XMLTag tag;
std::map<std::string,Property>properties;
};
class TMXParser{
public:
Map GetData();
private:
Map parsedMapInfo;
bool buildingSpawner=false;
SpawnerTag obj;
int prevSpawner;
void ParseTag(std::string tag);
int monsterPropertyTagCount=-1;
XMLTag monsterTag;
XMLTag spawnerLinkTag;
StagePlate*currentStagePlate;
std::vector<XMLTag>accumulatedMonsterTags;
std::map<int,StagePlate>stagePlates;
bool infiniteMap=false;
public:
TMXParser(std::string file);
};
typedef std::map<std::string,std::vector<geom2d::rect<int>>> ZoneData;
//#define TMX_PARSER_SETUP //Toggle for code-writing.
#ifdef TMX_PARSER_SETUP
#undef TMX_PARSER_SETUP
extern bool _DEBUG_MAP_LOAD_INFO;
const std::string XMLTag::FormatTagData(std::map<std::string,std::string>tiles){
std::string displayStr="";
for (std::map<std::string,std::string>::iterator it=data.begin();it!=data.end();it++) {
displayStr+=" "+it->first+": "+it->second+"\n";
}
return displayStr;
}
std::ostream& operator << (std::ostream& os, XMLTag& rhs){
os <<
rhs.tag <<"\n"<<
rhs.FormatTagData(rhs.data) <<"\n";
return os;
}
std::ostream& operator << (std::ostream& os, MapTag& rhs){
os <<
"(width:"<<rhs.width<<", height:"<<rhs.height<<", Tile width:"<<rhs.tilewidth<<", Tile height:"<<rhs.tileheight<<",playerSpawnLocation:"<<rhs.playerSpawnLocation<<")\n";
return os;
}
int XMLTag::GetInteger(std::string dataTag) {
return std::stoi(data[dataTag]);
}
float XMLTag::GetFloat(std::string dataTag) {
return std::stof(data[dataTag]);
}
double XMLTag::GetDouble(std::string dataTag) {
return std::stod(data[dataTag]);
}
bool XMLTag::GetBool(std::string dataTag) {
if (data[dataTag]=="0") {
return false;
} else {
return true;
}
}
int Property::GetInteger() {
return std::stoi(value);
}
float Property::GetFloat() {
return std::stof(value);
}
double Property::GetDouble() {
return std::stod(value);
}
bool Property::GetBool() {
if (value=="0") {
return false;
} else {
return true;
}
}
MapTag::MapTag(){}
MapTag::MapTag(int width,int height,int tilewidth,int tileheight)
:width(width),height(height),tilewidth(tilewidth),tileheight(tileheight),MapSize({width,height}),TileSize({tilewidth,tileheight}){}
std::string XMLTag::str() {
return tag+"\n";
}
std::string LayerTag::str() {
std::string displayStr=tag.tag+"\n"+tag.FormatTagData(tag.data);
displayStr+=" DATA ("+std::to_string(tiles[0].size())+"x"+std::to_string(tiles.size())+" )\n";
return displayStr;
}
std::string SpawnerTag::str() {
std::string displayStr=ObjectData.tag+"\n"+ObjectData.FormatTagData(ObjectData.data);
for(XMLTag&monster:monsters){
displayStr+=" ("+monster.FormatTagData(monster.data)+" )\n";
}
return displayStr;
}
std::ostream& operator << (std::ostream& os, SpawnerTag& rhs) {
os << rhs.str()<<"\n";
return os;
}
std::string Map::FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles) {
std::string displayStr;
for (int i=0;i<LayerData.size();i++) {
displayStr+=LayerData[i].str();
}
return displayStr;
}
std::string Map::FormatSpawnerData(std::ostream& os, std::map<int,SpawnerTag>tiles) {
std::string displayStr;
for (auto key:SpawnerData) {
displayStr+=SpawnerData[key.first].str();
}
return displayStr;
}
std::ostream& operator <<(std::ostream& os, std::vector<XMLTag>& rhs) {
for(XMLTag&tag:rhs){
os <<
tag<<"\n";
}
return os;
}
std::ostream& operator <<(std::ostream& os, Map& rhs) {
os <<
rhs.MapData <<"\n"<<
rhs.TilesetData <<"\n"<<
rhs.FormatLayerData(os,rhs.LayerData) <<"\n"<<
rhs.FormatSpawnerData(os,rhs.SpawnerData)<<"\n";
return os;
}
Map TMXParser::GetData() {
return parsedMapInfo;
}
void TMXParser::ParseTag(std::string tag) {
auto ReadNextTag=[&](){
XMLTag newTag;
//First character is a '<' so we discard it.
tag.erase(0,1); tag.erase(tag.length()-1,1); //Erase the first and last characters in the tag. Now parse by spaces.
std::stringstream s(tag); //Turn it into a string stream to now parse into individual whitespaces.
std::string data;
while (s.good()) {
int quotationMarkCount=0;
bool pastEquals=false;
data="";
bool valid=false;
while(s.good()){
int character=s.get();
if(character=='"'){
quotationMarkCount++;
}
if(character==' '&&quotationMarkCount%2==0){
valid=true;
break;
}
data+=character;
if(pastEquals&&quotationMarkCount%2==0){
valid=true;
break;
}
if(character=='='&&quotationMarkCount%2==0){
pastEquals=true;
}
}
if(valid&&data.length()>0){
if (newTag.tag.length()==0) { //Tag's empty, so first line is the tag.
newTag.tag=data;
if(_DEBUG_MAP_LOAD_INFO)std::cout<<"Tag: "<<newTag.tag<<"\n";
} else {
std::string key = data.substr(0,data.find("="));
std::string value = data.substr(data.find("=")+1,std::string::npos);
//Strip Quotation marks.
value = value.substr(1,std::string::npos);
value = value.substr(0,value.length()-1);
newTag.data[key]=value;
if(_DEBUG_MAP_LOAD_INFO)std::cout<<" "<<key<<":"<<newTag.data[key]<<"\n";
}
}
}
return newTag;
};
XMLTag newTag=ReadNextTag();
if (newTag.tag=="object"&&newTag.data["type"]!="StagePlate") {
currentStagePlate=nullptr;
}
if (newTag.tag=="map"){
if(stoi(newTag.data["infinite"])==1){
infiniteMap=true;
return;
}
parsedMapInfo.MapData={stoi(newTag.data["width"]),stoi(newTag.data["height"]),stoi(newTag.data["tilewidth"]),stoi(newTag.data["tileheight"])};
} else
if (newTag.tag=="tileset"){
parsedMapInfo.TilesetData.push_back(newTag);
} else
if (newTag.tag=="layer"){
LayerTag l = {newTag};
parsedMapInfo.LayerData.push_back(l);
}else
if (newTag.tag=="object"&&newTag.data["type"]=="SpawnGroup") {
if(newTag.GetInteger("id")!=0){
parsedMapInfo.SpawnerData[newTag.GetInteger("id")]={newTag};
prevSpawner=newTag.GetInteger("id");
}
} else
if (newTag.tag=="property"&&newTag.data["name"]=="Optimize"&&newTag.data["value"]=="true") {
parsedMapInfo.MapData.optimized=true;
} else
if (newTag.tag=="property"&&newTag.data["name"]=="Boss Title Display") {
parsedMapInfo.SpawnerData[prevSpawner].bossNameDisplay=newTag.data["value"];
} else
if (newTag.tag=="object"&&newTag.data["type"]=="PlayerSpawnLocation") {
parsedMapInfo.MapData.playerSpawnLocation={newTag.GetInteger("x")-newTag.GetInteger("width")/2,newTag.GetInteger("y")-newTag.GetInteger("height")/2};
} else
if (newTag.tag=="object"&&newTag.data.find("type")!=newTag.data.end()
&&(newTag.data["type"]=="LowerZone"||newTag.data["type"]=="UpperZone")){
//This is an object with a type that doesn't fit into other categories, we can add it to ZoneData.
if(parsedMapInfo.ZoneData.find(newTag.data["type"])!=parsedMapInfo.ZoneData.end()){
std::vector<geom2d::rect<int>>&zones=parsedMapInfo.ZoneData[newTag.data["type"]];
zones.push_back({{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}});
} else {
std::vector<geom2d::rect<int>>zones;
zones.push_back({{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}});
parsedMapInfo.ZoneData[newTag.data["type"]]=zones;
}
}else
if (newTag.tag=="object"&&newTag.data["type"]=="Monster") {
//XMLTag monsterTag=ReadNextTag();
//XMLTag spawnerLinkTag=ReadNextTag();
//newTag.data["value"]=monsterTag.GetInteger("value"); //Value now contains which monster name this spawn represents.
monsterTag=newTag;
monsterPropertyTagCount=0;
} else
if (newTag.tag=="property"&&monsterPropertyTagCount==0) {
monsterTag.data["value"]=newTag.data["value"];
monsterPropertyTagCount++;
} else
if (newTag.tag=="property"&&monsterPropertyTagCount==1) {
spawnerLinkTag=newTag;
monsterTag.data["spawnerLink"]=spawnerLinkTag.data["value"];
accumulatedMonsterTags.push_back(monsterTag);
monsterPropertyTagCount=-1;
} else
if (newTag.tag=="object"&&newTag.data["type"]=="StagePlate") {
if(newTag.GetInteger("id")!=0){
stagePlates[newTag.GetInteger("id")]={newTag};
currentStagePlate=&stagePlates.at(newTag.GetInteger("id"));
}
} else
if(newTag.tag=="property"&&currentStagePlate!=nullptr){
currentStagePlate->properties[newTag.data["name"]]={newTag.data["name"],newTag.data["value"]};
}else{
if(_DEBUG_MAP_LOAD_INFO)std::cout<<"Unsupported tag format! Ignoring."<<"\n";
}
if(_DEBUG_MAP_LOAD_INFO)std::cout<<"\n"<<"=============\n";
}
TMXParser::TMXParser(std::string file){
std::ifstream f(file,std::ios::in);
std::string accumulator="";
while (f.good()&&!infiniteMap) {
std::string data;
f>>data;
if (data.empty()) continue;
if (accumulator.length()>0) {
accumulator+=" "+data;
//Check if it ends with '>'
if (data[data.length()-1]=='>') {
ParseTag(accumulator);
accumulator="";
}
} else
if (data[0]=='<') {
//Beginning of XML tag.
accumulator=data;
if(accumulator.length()>1&&accumulator.at(1)=='/'){
accumulator=""; //Restart because this is an end tag.
}
if(accumulator.length()>1&&accumulator.find('>')!=std::string::npos){
accumulator=""; //Restart because this tag has nothing in it!
}
} else {
//Start reading in data for this layer.
std::vector<int>rowData;
while (data.find(",")!=std::string::npos) {
std::string datapiece = data.substr(0,data.find(","));
data = data.substr(data.find(",")+1,std::string::npos);
rowData.push_back(stoi(datapiece));
}
if (data.length()) {
rowData.push_back(stoi(data));
}
parsedMapInfo.LayerData[parsedMapInfo.LayerData.size()-1].tiles.push_back(rowData);
}
}
if(infiniteMap){
if(_DEBUG_MAP_LOAD_INFO)std::cout<<"Infinite map detected. Parsing stopped early."<<std::endl;
}
for(XMLTag&monster:accumulatedMonsterTags){
parsedMapInfo.SpawnerData[monster.GetInteger("spawnerLink")].monsters.push_back(monster);
}
for(auto&spawnerData:parsedMapInfo.SpawnerData){
SpawnerTag&spawner=spawnerData.second;
for(auto&zoneData:parsedMapInfo.ZoneData){
if(zoneData.first=="UpperZone"){
std::vector<geom2d::rect<int>>&zones=zoneData.second;
for(geom2d::rect<int>&zone:zones){
if(geom2d::overlaps(zone,geom2d::rect<int>{{spawner.ObjectData.GetInteger("x"),spawner.ObjectData.GetInteger("y")},{spawner.ObjectData.GetInteger("width"),spawner.ObjectData.GetInteger("height")}})){
spawner.upperLevel=true;
goto continueSpawnerLoop;
}
}
}
}
continueSpawnerLoop:
continue;
}
std::sort(parsedMapInfo.TilesetData.begin(),parsedMapInfo.TilesetData.end(),[](XMLTag&t1,XMLTag&t2){return t1.GetInteger("firstgid")<t2.GetInteger("firstgid");});
std::map<int,int>idToIndexMap; //Since the original map data relies on IDs decided by Tiled and we are condensing all this data into a vector of connection points, each connection point is going to be in a different ID.
//therefore, we need to convert the Tiled IDs into whatever vector index we insert each connection into for State_OverworldMap::connections.
for(auto key:stagePlates){
StagePlate&plate=key.second;
idToIndexMap[plate.tag.GetInteger("id")]=State_OverworldMap::connections.size();
ConnectionPoint newConnection={{plate.tag.GetFloat("x"),plate.tag.GetFloat("y")},plate.properties["Map"].value,plate.properties["Unlock Condition"].value};
int iterationCount=0;
for(auto key2:plate.properties){
if(key2.first.starts_with("Connection ")){
newConnection.neighbors[iterationCount]=key2.second.GetInteger();
iterationCount++;
}
}
State_OverworldMap::connections.push_back(newConnection);
}
for(ConnectionPoint&connection:State_OverworldMap::connections){
std::array<int,4>;
for(int&val:connection.neighbors){
if(idToIndexMap.count(val)){
val=idToIndexMap.at(val); //Convert from given Tiled ID to indexed ID in State_OverworldMap::connections
}
}
}
if(_DEBUG_MAP_LOAD_INFO)std::cout<<"Parsed Map Data:\n"<<parsedMapInfo<<"\n";
}
#endif