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#pragma once
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#include "olcPixelGameEngine.h"
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#include "olcUTIL_Geometry2D.h"
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#include <strstream>
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using namespace olc;
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struct XMLTag{
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std::string tag;
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std::map<std::string,std::string> data;
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const std::string FormatTagData(std::map<std::string,std::string>tiles);
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friend std::ostream& operator << (std::ostream& os, XMLTag& rhs);
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std::string str();
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int GetInteger(std::string dataTag);
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float GetFloat(std::string dataTag);
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double GetDouble(std::string dataTag);
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bool GetBool(std::string dataTag);
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};
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struct MapTag{
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int width,height;
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vi2d playerSpawnLocation;
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friend std::ostream& operator << (std::ostream& os, MapTag& rhs);
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};
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struct LayerTag{
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XMLTag tag;
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std::vector<std::vector<int>> tiles;
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std::string str();
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};
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struct SpawnerTag{
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XMLTag ObjectData;
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std::vector<XMLTag>properties;
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std::string str();
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friend std::ostream& operator << (std::ostream& os, SpawnerTag& rhs);
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};
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struct Map{
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MapTag MapData;
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std::vector<XMLTag> TilesetData;
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std::vector<LayerTag> LayerData;
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std::vector<SpawnerTag> SpawnerData;
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std::map<std::string,std::vector<geom2d::rect<int>>> ZoneData;
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std::string FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles);
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std::string FormatSpawnerData(std::ostream& os, std::vector<SpawnerTag>tiles);
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friend std::ostream& operator << (std::ostream& os, Map& rhs);
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friend std::ostream& operator << (std::ostream& os, std::vector<XMLTag>& rhs);
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};
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class TMXParser{
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public:
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Map GetData();
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private:
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Map parsedMapInfo;
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bool buildingSpawner=false;
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SpawnerTag obj;
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void ParseTag(std::string tag);
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public:
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TMXParser(std::string file);
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};
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typedef std::map<std::string,std::vector<geom2d::rect<int>>> ZoneData;
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#ifdef TMX_PARSER_SETUP
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#undef TMX_PARSER_SETUP
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const std::string XMLTag::FormatTagData(std::map<std::string,std::string>tiles){
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std::string displayStr="";
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for (std::map<std::string,std::string>::iterator it=data.begin();it!=data.end();it++) {
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displayStr+=" "+it->first+": "+it->second+"\n";
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}
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return displayStr;
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}
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std::ostream& operator << (std::ostream& os, XMLTag& rhs){
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os <<
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rhs.tag <<"\n"<<
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rhs.FormatTagData(rhs.data) <<"\n";
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return os;
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}
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std::ostream& operator << (std::ostream& os, MapTag& rhs){
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os <<
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"(width:"<<rhs.width<<", height:"<<rhs.height<<",playerSpawnLocation:"<<rhs.playerSpawnLocation<<")\n";
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return os;
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}
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int XMLTag::GetInteger(std::string dataTag) {
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return std::stoi(data[dataTag]);
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}
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float XMLTag::GetFloat(std::string dataTag) {
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return std::stof(data[dataTag]);
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}
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double XMLTag::GetDouble(std::string dataTag) {
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return std::stod(data[dataTag]);
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}
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bool XMLTag::GetBool(std::string dataTag) {
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if (data[dataTag]=="0") {
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return false;
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} else {
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return true;
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}
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}
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std::string XMLTag::str() {
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return tag+"\n";
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}
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std::string LayerTag::str() {
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std::string displayStr=tag.tag+"\n"+tag.FormatTagData(tag.data);
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displayStr+=" DATA ("+std::to_string(tiles[0].size())+"x"+std::to_string(tiles.size())+" )\n";
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return displayStr;
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}
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std::string SpawnerTag::str() {
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std::string displayStr=ObjectData.tag+"\n"+ObjectData.FormatTagData(ObjectData.data);
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for(XMLTag tag:properties){
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displayStr+=" ("+tag.FormatTagData(tag.data)+" )\n";
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}
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return displayStr;
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}
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std::ostream& operator << (std::ostream& os, SpawnerTag& rhs) {
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os << rhs.str()<<"\n";
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return os;
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}
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std::string Map::FormatLayerData(std::ostream& os, std::vector<LayerTag>tiles) {
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std::string displayStr;
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for (int i=0;i<LayerData.size();i++) {
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displayStr+=LayerData[i].str();
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}
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return displayStr;
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}
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std::string Map::FormatSpawnerData(std::ostream& os, std::vector<SpawnerTag>tiles) {
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std::string displayStr;
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for (int i=0;i<SpawnerData.size();i++) {
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displayStr+=SpawnerData[i].str();
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}
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return displayStr;
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}
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std::ostream& operator <<(std::ostream& os, std::vector<XMLTag>& rhs) {
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for(XMLTag&tag:rhs){
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os <<
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tag<<"\n";
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}
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return os;
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}
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std::ostream& operator <<(std::ostream& os, Map& rhs) {
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os <<
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rhs.MapData <<"\n"<<
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rhs.TilesetData <<"\n"<<
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rhs.FormatLayerData(os,rhs.LayerData) <<"\n"<<
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rhs.FormatSpawnerData(os,rhs.SpawnerData)<<"\n";
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return os;
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}
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Map TMXParser::GetData() {
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return parsedMapInfo;
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}
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void TMXParser::ParseTag(std::string tag) {
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XMLTag newTag;
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//First character is a '<' so we discard it.
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tag.erase(0,1); tag.erase(tag.length()-1,1); //Erase the first and last characters in the tag. Now parse by spaces.
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std::stringstream s(tag); //Turn it into a string stream to now parse into individual whitespaces.
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std::string data;
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while (s.good()) {
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int quotationMarkCount=0;
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bool pastEquals=false;
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data="";
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bool valid=false;
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while(s.good()){
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int character=s.get();
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if(character=='"'){
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quotationMarkCount++;
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}
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if(character==' '&"ationMarkCount%2==0){
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valid=true;
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break;
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}
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data+=character;
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if(pastEquals&"ationMarkCount%2==0){
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valid=true;
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break;
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}
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if(character=='='&"ationMarkCount%2==0){
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pastEquals=true;
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}
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}
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if(valid&&data.length()>0){
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if (newTag.tag.length()==0) { //Tag's empty, so first line is the tag.
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newTag.tag=data;
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std::cout<<"Tag: "<<newTag.tag<<"\n";
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} else {
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std::string key = data.substr(0,data.find("="));
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std::string value = data.substr(data.find("=")+1,std::string::npos);
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//Strip Quotation marks.
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value = value.substr(1,std::string::npos);
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value = value.substr(0,value.length()-1);
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newTag.data[key]=value;
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std::cout<<" "<<key<<":"<<newTag.data[key]<<"\n";
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}
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}
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}
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if (newTag.tag=="map") {
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parsedMapInfo.MapData={stoi(newTag.data["width"]),stoi(newTag.data["height"])};
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} else
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if (newTag.tag=="tileset") {
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parsedMapInfo.TilesetData.push_back(newTag);
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} else
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if (newTag.tag=="layer") {
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LayerTag l = {newTag};
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parsedMapInfo.LayerData.push_back(l);
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}else
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if (newTag.tag=="object"&&newTag.data["type"]=="SpawnGroup") {
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if(buildingSpawner){
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parsedMapInfo.SpawnerData.push_back(obj);
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}
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buildingSpawner=true;
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obj={newTag};
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goto spawnerResetSkip;
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} else
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if (newTag.tag=="object"&&newTag.data["type"]=="PlayerSpawnLocation") {
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parsedMapInfo.MapData.playerSpawnLocation={newTag.GetInteger("x")-newTag.GetInteger("width")/2,newTag.GetInteger("y")-newTag.GetInteger("height")/2};
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} else
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if (newTag.tag=="object"&&newTag.data.find("type")!=newTag.data.end()
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&&newTag.data.find("x")!=newTag.data.end()
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&&newTag.data.find("y")!=newTag.data.end()
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&&newTag.data.find("width")!=newTag.data.end()
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&&newTag.data.find("height")!=newTag.data.end()){
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//This is an object with a type that doesn't fit into other categories, we can add it to ZoneData.
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if(parsedMapInfo.ZoneData.find(newTag.data["type"])!=parsedMapInfo.ZoneData.end()){
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std::vector<geom2d::rect<int>>&zones=parsedMapInfo.ZoneData[newTag.data["type"]];
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zones.push_back({{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}});
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} else {
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std::vector<geom2d::rect<int>>zones;
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zones.push_back({{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}});
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parsedMapInfo.ZoneData[newTag.data["type"]]=zones;
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}
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}else
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if (newTag.tag=="property"&&buildingSpawner) {
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if(newTag.data["propertytype"]=="MonsterName"){
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obj.properties.push_back(newTag);
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}
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goto spawnerResetSkip;
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} else {
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std::cout<<"Unsupported tag format! Ignoring."<<"\n";
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}
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if(buildingSpawner){
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parsedMapInfo.SpawnerData.push_back(obj);
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}
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buildingSpawner=false;
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spawnerResetSkip:
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std::cout<<"\n"<<"=============\n";
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}
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TMXParser::TMXParser(std::string file){
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std::ifstream f(file,std::ios::in);
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std::string accumulator="";
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while (f.good()) {
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std::string data;
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f>>data;
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if (data.empty()) continue;
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if (accumulator.length()>0) {
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accumulator+=" "+data;
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//Check if it ends with '>'
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if (data[data.length()-1]=='>') {
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ParseTag(accumulator);
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accumulator="";
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}
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} else
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if (data[0]=='<') {
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//Beginning of XML tag.
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accumulator=data;
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if(accumulator.length()>1&&accumulator.at(1)=='/'){
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accumulator=""; //Restart because this is an end tag.
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}
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if(accumulator.length()>1&&accumulator.find('>')!=std::string::npos){
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accumulator=""; //Restart because this tag has nothing in it!
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}
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} else {
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//Start reading in data for this layer.
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std::vector<int>rowData;
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while (data.find(",")!=std::string::npos) {
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std::string datapiece = data.substr(0,data.find(","));
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data = data.substr(data.find(",")+1,std::string::npos);
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rowData.push_back(stoi(datapiece));
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}
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if (data.length()) {
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rowData.push_back(stoi(data));
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}
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parsedMapInfo.LayerData[parsedMapInfo.LayerData.size()-1].tiles.push_back(rowData);
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}
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}
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if(buildingSpawner){
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parsedMapInfo.SpawnerData.push_back(obj);
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}
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std::cout<<"Parsed Map Data:\n"<<parsedMapInfo<<"\n";
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}
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#endif
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