13 lines
340 B
C
13 lines
340 B
C
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#include "olcPixelGameEngine.h"
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struct ConnectionPoint{
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vf2d pos;
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std::string map;
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std::string unlockCondition;
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std::array<int,4>neighbors; //Indices into the connectionPoint array.
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ConnectionPoint(vf2d pos,std::string map,std::string unlockCondition)
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:pos(pos),map(map),unlockCondition(unlockCondition){
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neighbors.fill(-1);
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}
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};
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