#include "olcPixelGameEngine.h" struct ConnectionPoint{ vf2d pos; std::string map; std::string unlockCondition; std::arrayneighbors; //Indices into the connectionPoint array. ConnectionPoint(vf2d pos,std::string map,std::string unlockCondition) :pos(pos),map(map),unlockCondition(unlockCondition){ neighbors.fill(-1); } };